Ok - ok
So, the question is - do we totally drop this request or open a mantis with target 1.1 final ?
If this bug will really dropped, then mantis it, I would like to test this optimization.
Ok - ok
So, the question is - do we totally drop this request or open a mantis with target 1.1 final ?
I think we should investigate this a bit more for 1.2, just to find the optimal way (for example doing a strectrect on GPU side to a new texture and then releasing the original before copying the copied / strectched texture).
int pitch;
GraphicsStream stream = rgbSurface.LockRectangle(LockFlags.Discard, out pitch);
Bitmap b = new Bitmap(rgbSurface.Description.Width,rgbSurface.Description.Height, pitch, System.Drawing.Imaging.PixelFormat.Format32bppArgb, stream.InternalData);
GraphicsStream stream = SurfaceLoader.SaveToStream(ImageFileFormat.Bmp, rgbSurface);
DoneWe can move this thread to public forum ? inside Dev sub-forum ?