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MediaPortal 1
MediaPortal 1 Talk
Porting to Linux (Maybe)
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<blockquote data-quote="edude03" data-source="post: 26086" data-attributes="member: 16386"><p>Thanks For the Responses,</p><p>However, I have done a pixel shader before (in windows) and I will admit, that I'm not sure if I could do it again without work.</p><p></p><p>Although, Like i siad I only want to port the interface.</p><p>I klnow that even that would take a lot of work however I am prepared to do it.</p><p></p><p>I will admit I didn't realize that it is a DirectX app, although, I'm sure if a solid base was written, the would be a way to port the GUI alone, not nessisarily using the source code provided here.</p><p></p><p>Just the icon and other graphics shouldn't be to hard to put into another program.</p><p></p><p>Anyway, I'm still looking into this, and I agree that this software should be written using non proprietory software like DX and .net, instead that sould be c++ and OpenGL or Lisp and SDL etc,</p><p>Michael</p></blockquote><p></p>
[QUOTE="edude03, post: 26086, member: 16386"] Thanks For the Responses, However, I have done a pixel shader before (in windows) and I will admit, that I'm not sure if I could do it again without work. Although, Like i siad I only want to port the interface. I klnow that even that would take a lot of work however I am prepared to do it. I will admit I didn't realize that it is a DirectX app, although, I'm sure if a solid base was written, the would be a way to port the GUI alone, not nessisarily using the source code provided here. Just the icon and other graphics shouldn't be to hard to put into another program. Anyway, I'm still looking into this, and I agree that this software should be written using non proprietory software like DX and .net, instead that sould be c++ and OpenGL or Lisp and SDL etc, Michael [/QUOTE]
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MediaPortal 1
MediaPortal 1 Talk
Porting to Linux (Maybe)
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