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MediaPortal 1
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Moving Pictures
Potential Memory Leak when adding a large collection of movies
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<blockquote data-quote="RoChess" data-source="post: 807434" data-attributes="member: 18896"><p>If no AV software is installed, then Microsoft Security Essentials will show up as optional WUG download. So it depends on your settings if the optional/recommended ones are also installed auto alongside the critical ones.</p><p></p><p>But it wasn't just your server that relates to, also your client, because it could generate more activity. And the type of activity generated by MovingPictures is not sequential in nature, it is more akin to a DDoS attack due to asynchrone multi-thread import basis.</p><p></p><p>Default import thread count is '5' if memory serves me, but perhaps you increased that as well via advanced settings. Each request normally goes lightning fast, but if you are importing say 1500 movies, then you are generating a lot of requests to the server, one to get filename, one to read header via MediaInfo, to check for NFO file, etc.</p><p></p><p>There are many tools available however that you can use to get to the source of the problem. A lot of which are build into the Windows OS, but usually for these type of problems there are some better 3rd party tools to use. One of the popular tools I use myself for these problems is procexp.exe from SysInternals.</p><p></p><p>You can use the graphical "System Information" charts in that one to monitor what is going on at both client side and server side when you run that import scan. Once you identified at what layer the problem occurs you can then zoom in closer to find the actual cause/source of the process itself.</p></blockquote><p></p>
[QUOTE="RoChess, post: 807434, member: 18896"] If no AV software is installed, then Microsoft Security Essentials will show up as optional WUG download. So it depends on your settings if the optional/recommended ones are also installed auto alongside the critical ones. But it wasn't just your server that relates to, also your client, because it could generate more activity. And the type of activity generated by MovingPictures is not sequential in nature, it is more akin to a DDoS attack due to asynchrone multi-thread import basis. Default import thread count is '5' if memory serves me, but perhaps you increased that as well via advanced settings. Each request normally goes lightning fast, but if you are importing say 1500 movies, then you are generating a lot of requests to the server, one to get filename, one to read header via MediaInfo, to check for NFO file, etc. There are many tools available however that you can use to get to the source of the problem. A lot of which are build into the Windows OS, but usually for these type of problems there are some better 3rd party tools to use. One of the popular tools I use myself for these problems is procexp.exe from SysInternals. You can use the graphical "System Information" charts in that one to monitor what is going on at both client side and server side when you run that import scan. Once you identified at what layer the problem occurs you can then zoom in closer to find the actual cause/source of the process itself. [/QUOTE]
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