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<blockquote data-quote="Wbunaarf" data-source="post: 803328" data-attributes="member: 17027"><p>Hi,</p><p></p><p></p><p></p><p>So, what you're saying is that occasionally the TV-server crashes but only after you have watched TV on the client? Or, in other words</p><p></p><p>1. Start watching TV on the client</p><p>2. Stop watching TV on the client and walk over to the living room</p><p>3. Try to watch TV on the server -> crash?</p><p></p><p></p><p></p><p>I haven't used PS for about a year, but at least back then it worked just fine in multi-seat.</p><p></p><p></p><p></p><p>While I use PS++ with great success, as far as I know it shouldn't be needed.</p><p></p><p>I would suggest that you set your log levels to debug, try to reproduce the crash and then post logs from both the client and the server. If you can't reproduce it, just grab the logs the next time it happens.</p><p></p><p>//W</p></blockquote><p></p>
[QUOTE="Wbunaarf, post: 803328, member: 17027"] Hi, So, what you're saying is that occasionally the TV-server crashes but only after you have watched TV on the client? Or, in other words 1. Start watching TV on the client 2. Stop watching TV on the client and walk over to the living room 3. Try to watch TV on the server -> crash? I haven't used PS for about a year, but at least back then it worked just fine in multi-seat. While I use PS++ with great success, as far as I know it shouldn't be needed. I would suggest that you set your log levels to debug, try to reproduce the crash and then post logs from both the client and the server. If you can't reproduce it, just grab the logs the next time it happens. //W [/QUOTE]
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