home
products
contribute
download
documentation
forum
Home
Forums
New posts
Search forums
What's new
New posts
All posts
Latest activity
Members
Registered members
Current visitors
Donate
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Search titles only
By:
Menu
Log in
Register
Navigation
Install the app
Install
More options
Contact us
Close Menu
Forums
HTPC Projects
Hardware
Ambient Lighting System
Questions about new AtmoLight setup
Contact us
RSS
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lightning303" data-source="post: 1084581" data-attributes="member: 97876"><p>Hey,</p><p>maybe [USER=68365]@HomeY[/USER] can tell us a bit about his experience with WS2812B stripes. He is using ~170 leds with an arduino.</p><p>Im not sure about how many leds are supported by the latest AtmoWin version, [USER=48781]@BassFan[/USER] and/or [USER=50482]@azzuro[/USER] should know that.</p><p></p><p>Low CPU actually got a bit more efficient with the latest AtmoLight version, so it now works better, but if you do need it, i dont know.</p><p></p><p>244 Channels is quite a bit. We have to consider if this is maybe even to much. At the moment AtmoWin uses 64x48 images. That means that AtmoLight resizes the captured image to 64x48 and then sends it to AtmoWin. Adding these numbers up (64+64+48+48) we get 224. So if you would have 224 leds, 64 up top, 64 buttom and 48 each side, every pixel on the boarder of the image would represent one led. With 244 leds you would "upscale" your ambilight. There is the possiblity to enhance this picture size, and [USER=50482]@azzuro[/USER] did some tests with that, but it needs more resources and the last test versions resulted in dropped frames if i remember correctly.</p><p></p><p>Controler wise, im a big fan of sedu. It just works out of the box. But has its price of course. The v3 looks quite nice also <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" />.</p></blockquote><p></p>
[QUOTE="Lightning303, post: 1084581, member: 97876"] Hey, maybe [USER=68365]@HomeY[/USER] can tell us a bit about his experience with WS2812B stripes. He is using ~170 leds with an arduino. Im not sure about how many leds are supported by the latest AtmoWin version, [USER=48781]@BassFan[/USER] and/or [USER=50482]@azzuro[/USER] should know that. Low CPU actually got a bit more efficient with the latest AtmoLight version, so it now works better, but if you do need it, i dont know. 244 Channels is quite a bit. We have to consider if this is maybe even to much. At the moment AtmoWin uses 64x48 images. That means that AtmoLight resizes the captured image to 64x48 and then sends it to AtmoWin. Adding these numbers up (64+64+48+48) we get 224. So if you would have 224 leds, 64 up top, 64 buttom and 48 each side, every pixel on the boarder of the image would represent one led. With 244 leds you would "upscale" your ambilight. There is the possiblity to enhance this picture size, and [USER=50482]@azzuro[/USER] did some tests with that, but it needs more resources and the last test versions resulted in dropped frames if i remember correctly. Controler wise, im a big fan of sedu. It just works out of the box. But has its price of course. The v3 looks quite nice also ;). [/QUOTE]
Insert quotes…
Verification
Post reply
Forums
HTPC Projects
Hardware
Ambient Lighting System
Questions about new AtmoLight setup
Contact us
RSS
Top
Bottom