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<blockquote data-quote="AndyQ" data-source="post: 15720" data-attributes="member: 12991"><p>It is possible but it requires a small change to GUITextureManager.cs (in core).</p><p></p><p>What I did was add a new static method called ReInit() which calls the main Dispose method and then sets _Dispose back to false (this clears the cache of all images).</p><p></p><p>Then, I hacked the MyRefresh slightly and added a call to the GUITextureManager::ReInit() method in the OnAction method.</p><p></p><p>I did cheat however and added the MyRefresh.cs to the ProcessPlugins project so that it is included in the ProcessPlugins.dll.</p><p></p><p>Not sure whether this is a good way of doing things and what possible impact it may have if used during normal use but I figured that its nota big deal during development of skins.</p><p></p><p>Hope Smirnoff doesn't object to me hacking around here.</p></blockquote><p></p>
[QUOTE="AndyQ, post: 15720, member: 12991"] It is possible but it requires a small change to GUITextureManager.cs (in core). What I did was add a new static method called ReInit() which calls the main Dispose method and then sets _Dispose back to false (this clears the cache of all images). Then, I hacked the MyRefresh slightly and added a call to the GUITextureManager::ReInit() method in the OnAction method. I did cheat however and added the MyRefresh.cs to the ProcessPlugins project so that it is included in the ProcessPlugins.dll. Not sure whether this is a good way of doing things and what possible impact it may have if used during normal use but I figured that its nota big deal during development of skins. Hope Smirnoff doesn't object to me hacking around here. [/QUOTE]
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