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MediaPortal 1
MediaPortal 1 Plugins
Requirements for plugin developpment
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<blockquote data-quote="maniac's" data-source="post: 5645" data-attributes="member: 10325"><p>I'm currently developping 2 plugins, one with a GUI and the other without. </p><p></p><p>For the GUI plugin I need to be able to add/remove a subitem from the control. I saw that the "add" feature was implemented ( GUIControl.AddSubItem() ) but the "remove" was not. could you please implement this feature ? </p><p></p><p>About the non-GUI plugins, it will be nice to have Init and Deinit methods on the IPlugins interface. Methods that would be called at loading / unloading of plugins by the plugin manager. I tried a destructor but it does not seems to be called.</p><p></p><p>If your working method is to let people developp features they need event it is in the "core" of MP, I could do it. But I do not know how to submit the work done !</p><p></p><p>Thanks</p></blockquote><p></p>
[QUOTE="maniac's, post: 5645, member: 10325"] I'm currently developping 2 plugins, one with a GUI and the other without. For the GUI plugin I need to be able to add/remove a subitem from the control. I saw that the "add" feature was implemented ( GUIControl.AddSubItem() ) but the "remove" was not. could you please implement this feature ? About the non-GUI plugins, it will be nice to have Init and Deinit methods on the IPlugins interface. Methods that would be called at loading / unloading of plugins by the plugin manager. I tried a destructor but it does not seems to be called. If your working method is to let people developp features they need event it is in the "core" of MP, I could do it. But I do not know how to submit the work done ! Thanks [/QUOTE]
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Requirements for plugin developpment
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