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<blockquote data-quote="bigj" data-source="post: 57510" data-attributes="member: 10940"><p>I made a patch that added GUI scaling (in addition to offsets).</p><p>I think it even (almost) made it into the sources - dman ?? took a copy IIRC.</p><p></p><p>It's possible - it's really no different to running in a window (or indeed any other resolution).</p><p></p><p>Ultimately, I think there's these things that should be configurable for total flexibility:</p><p></p><p>a) TV destination frame adjustment (overscan adjustment) - already exists.</p><p>b) GUI destination frame adjustment (overscan adjustment) - wot my patch added.</p><p>c) TV *source* frame adjustment.</p><p></p><p>c can be trivially implemented by adjusting the video frame u,vs from [0,0]->[1,1] to some inner rect (e.g. 10% trim => [0.05,0.05]->[0.95,0.95]). I assume this is possible with VMR9.</p></blockquote><p></p>
[QUOTE="bigj, post: 57510, member: 10940"] I made a patch that added GUI scaling (in addition to offsets). I think it even (almost) made it into the sources - dman ?? took a copy IIRC. It's possible - it's really no different to running in a window (or indeed any other resolution). Ultimately, I think there's these things that should be configurable for total flexibility: a) TV destination frame adjustment (overscan adjustment) - already exists. b) GUI destination frame adjustment (overscan adjustment) - wot my patch added. c) TV *source* frame adjustment. c can be trivially implemented by adjusting the video frame u,vs from [0,0]->[1,1] to some inner rect (e.g. 10% trim => [0.05,0.05]->[0.95,0.95]). I assume this is possible with VMR9. [/QUOTE]
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