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<blockquote data-quote="totosssfr" data-source="post: 63826" data-attributes="member: 19788"><p>It's totally bullshit. I run MP 0.2.0.0 RC3 on my secondary display (my TV) with direct X acceleration on a GF6800GT. </p><p></p><p>The fact is that Direct X acceleration is only availlable on one display at a time. But nothing prevents an application from using Dx acceleration on the secondary display. You only have to tell the graphic card which display will be used.</p><p></p><p>I made a tutorial in french explaining how to do so. </p><p><a href="http://wiki.mp-fr.com/doku.php?id=tutoriaux:mp_sur_deuxieme_ecran" target="_blank">http://wiki.mp-fr.com/doku.php?id=tutoriaux:mp_sur_deuxieme_ecran</a></p><p></p><p>Now, I just tested the final 0.2.0.0 and the "change device..." menu </p><p>is no longer available. I'll have to modify the source code to get the Dx acceleration back.</p><p></p><p>Please, stop saying that "directx can't run on a secondary monitor". It's totally wrong.</p><p></p><p></p><p>PS: sorry for my english, it's not my mother language.</p></blockquote><p></p>
[QUOTE="totosssfr, post: 63826, member: 19788"] It's totally bullshit. I run MP 0.2.0.0 RC3 on my secondary display (my TV) with direct X acceleration on a GF6800GT. The fact is that Direct X acceleration is only availlable on one display at a time. But nothing prevents an application from using Dx acceleration on the secondary display. You only have to tell the graphic card which display will be used. I made a tutorial in french explaining how to do so. [url]http://wiki.mp-fr.com/doku.php?id=tutoriaux:mp_sur_deuxieme_ecran[/url] Now, I just tested the final 0.2.0.0 and the "change device..." menu is no longer available. I'll have to modify the source code to get the Dx acceleration back. Please, stop saying that "directx can't run on a secondary monitor". It's totally wrong. PS: sorry for my english, it's not my mother language. [/QUOTE]
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