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MediaPortal 1
MediaPortal 1 Skins
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<blockquote data-quote="mPod" data-source="post: 101009" data-attributes="member: 11199"><p>For some plugins it's hardcoded, see the sources as a reference.</p><p></p><p>For example:</p><p></p><p>[CODE] public bool GetHome(out string strButtonText, out string strButtonImage, out string strButtonImageFocus, out string strPictureImage)</p><p> {</p><p> strButtonText = GUILocalizeStrings.Get(2090);</p><p> strButtonImage = String.Empty;</p><p> strButtonImageFocus = String.Empty;</p><p> strPictureImage = "hover_videoeditor.png";</p><p> return true;</p><p> }[/CODE]</p><p></p><p></p><p>So the only way for you is to rename your pngs to fit the module name. They should appear then. For those who don't, dig the code of those plugins. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="mPod, post: 101009, member: 11199"] For some plugins it's hardcoded, see the sources as a reference. For example: [CODE] public bool GetHome(out string strButtonText, out string strButtonImage, out string strButtonImageFocus, out string strPictureImage) { strButtonText = GUILocalizeStrings.Get(2090); strButtonImage = String.Empty; strButtonImageFocus = String.Empty; strPictureImage = "hover_videoeditor.png"; return true; }[/CODE] So the only way for you is to rename your pngs to fit the module name. They should appear then. For those who don't, dig the code of those plugins. ;) [/QUOTE]
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