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<blockquote data-quote="Mr.Mitchell" data-source="post: 7002" data-attributes="member: 10300"><p>In a way the programmer already defines a great deal of the look since the programmer defines the controls that have to be used. </p><p></p><p>One thing that would really help is a visual skin designer (like the one that has had a beta in one of the forums). Most of the time that I spend on making the XML is try put the controls on the right spot, start MP, see what it looks like, close MP, fix the errors, start MP again. Basically the same for navigation.</p><p></p><p>If the visual designer could have some kind of "magnetic" rulers like for example used in CorelDraw it would become very easy to align controls the way you want it. Maybe have some kind of template system for the skin so you can easily start a new screen.</p><p></p><p>And for navigation it would be really usefull if it could show with arrows from control to control how the navigation currently is setup in the skin and have an easy way of changing the navigation.</p><p></p><p>An other thing that would be nice is some kind of skin validator which checks if all images are available, do all controls fit on the screen, are all id's valid and more...</p><p></p><p>Hmm, I got a bit carried away I think. </p><p></p><p>As a skinner I really like to be in control of the skin, so the current skin engine suits my needs/desires. But as mentioned above a good tool could make skin developing easier and faster.</p></blockquote><p></p>
[QUOTE="Mr.Mitchell, post: 7002, member: 10300"] In a way the programmer already defines a great deal of the look since the programmer defines the controls that have to be used. One thing that would really help is a visual skin designer (like the one that has had a beta in one of the forums). Most of the time that I spend on making the XML is try put the controls on the right spot, start MP, see what it looks like, close MP, fix the errors, start MP again. Basically the same for navigation. If the visual designer could have some kind of "magnetic" rulers like for example used in CorelDraw it would become very easy to align controls the way you want it. Maybe have some kind of template system for the skin so you can easily start a new screen. And for navigation it would be really usefull if it could show with arrows from control to control how the navigation currently is setup in the skin and have an easy way of changing the navigation. An other thing that would be nice is some kind of skin validator which checks if all images are available, do all controls fit on the screen, are all id's valid and more... Hmm, I got a bit carried away I think. As a skinner I really like to be in control of the skin, so the current skin engine suits my needs/desires. But as mentioned above a good tool could make skin developing easier and faster. [/QUOTE]
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