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<blockquote data-quote="CyberSimian" data-source="post: 1269238" data-attributes="member: 141969"><p>One very useful characteristic of MP1 is that you can edit most skin files while MP is running. When MP needs the xml file to display a particular panel, it checks to see if that xml file has been modified on disk, and reloads it if it has been changed. So you can quickly experiment with different colours, text size, text or icon location, etc.. You simply exit that panel and then re-enter it to cause MP to load the changed xml file.</p><p></p><p>There are a few xml files where it is necessary to exit and restart MP in order for the changed file to be used. These files are not documented anywhere. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /></p><p></p><p>-- from CyberSimian in the UK</p></blockquote><p></p>
[QUOTE="CyberSimian, post: 1269238, member: 141969"] One very useful characteristic of MP1 is that you can edit most skin files while MP is running. When MP needs the xml file to display a particular panel, it checks to see if that xml file has been modified on disk, and reloads it if it has been changed. So you can quickly experiment with different colours, text size, text or icon location, etc.. You simply exit that panel and then re-enter it to cause MP to load the changed xml file. There are a few xml files where it is necessary to exit and restart MP in order for the changed file to be used. These files are not documented anywhere. :( -- from CyberSimian in the UK [/QUOTE]
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