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<blockquote data-quote="Albert" data-source="post: 664028" data-attributes="member: 67886"><p><strong>AW: Skinning contest</strong></p><p></p><p>At the current state of development, there is another reason why I don't want to provide such a build to the public:</p><p>If we would provide everything out-of-the-box, people would probably also expect to get a visual design tool for skins, to get a detailed reference etc. </p><p></p><p>At this point of time, I would like to attract people who are able and willing to dig into the subject, to invest time to get their own SVN copy, and who get it managed to compile it and to want to look into the SkinEngine's controls code to see which properties are present if necessary. It's one of the necessary work package of this contest: To work into the subject.</p><p>You can get much help in our Wiki.</p><p></p><p>We are in an pre-alpha state and we didn't have time to set up all tools a skin-only-developer would need, i.e. a visual skin editor, a detailed skinning reference, tutorials etc. Everything needs to be developed and thus needs time and people.</p><p></p><p>Pure designers, who don't want to look into the C# code, should still wait a year until we have set-up the complete infrastructure.</p></blockquote><p></p>
[QUOTE="Albert, post: 664028, member: 67886"] [b]AW: Skinning contest[/b] At the current state of development, there is another reason why I don't want to provide such a build to the public: If we would provide everything out-of-the-box, people would probably also expect to get a visual design tool for skins, to get a detailed reference etc. At this point of time, I would like to attract people who are able and willing to dig into the subject, to invest time to get their own SVN copy, and who get it managed to compile it and to want to look into the SkinEngine's controls code to see which properties are present if necessary. It's one of the necessary work package of this contest: To work into the subject. You can get much help in our Wiki. We are in an pre-alpha state and we didn't have time to set up all tools a skin-only-developer would need, i.e. a visual skin editor, a detailed skinning reference, tutorials etc. Everything needs to be developed and thus needs time and people. Pure designers, who don't want to look into the C# code, should still wait a year until we have set-up the complete infrastructure. [/QUOTE]
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