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<blockquote data-quote="BakerQ" data-source="post: 216929" data-attributes="member: 57372"><p>(Funny, I did a search for DPI which came up nearly blank, but when composing this post there "similar threads found" showed a few - awesome feature, btw - but I'm posting this anyway because it's a somewhat different issue.)</p><p></p><p>I have my MP box set up connected to my HDTV over component cables. Technically, I'm sending a 1080i signal to my television, but after resolving some extreme underscan issues, Windows is running at 1688x1016, natively. I'm thrilled with this result - I can play high resolution videos with few artifacts and little loss of quality. The problem is that while this resolution may make Windows components look tiny on a CRT or LCD screen they're absolutely muddied and itty-bitty on a television. The start menu it too small, icons are too small, everything except MP itself (because it scales up in size). The best solution for all of this was to increase the DPI of the screen to 200%. </p><p></p><p>Display Properties -> Settings Tab -> Advanced Button -> General Tab -> DPI. </p><p></p><p>Setting this to 200% brings me to about 192 DPI which works great, everything is clean and visible from across the room, no need to muck around with font sizes in every single little windows component. Happy.</p><p></p><p>The problem is that skins in MP don't quite sync up. Revision/Replicant seems to work best and are completely usable (with only a little overlapping of the time over the date). The onscreen keyboard is pretty cramped, but everything else is for the most part good. Some skins, however, are torn to pieces.</p><p></p><p>I guess what I'm driving at is if its possible to have a standard reference that skins would use for font size or element positions. Seems like a lot of them rely on absolutely sizes (30px by 200px) instead of screen size or point size. Maybe a global configuration in the Configuration.exe for a "standard font size" which all skins would reference and build off of?</p></blockquote><p></p>
[QUOTE="BakerQ, post: 216929, member: 57372"] (Funny, I did a search for DPI which came up nearly blank, but when composing this post there "similar threads found" showed a few - awesome feature, btw - but I'm posting this anyway because it's a somewhat different issue.) I have my MP box set up connected to my HDTV over component cables. Technically, I'm sending a 1080i signal to my television, but after resolving some extreme underscan issues, Windows is running at 1688x1016, natively. I'm thrilled with this result - I can play high resolution videos with few artifacts and little loss of quality. The problem is that while this resolution may make Windows components look tiny on a CRT or LCD screen they're absolutely muddied and itty-bitty on a television. The start menu it too small, icons are too small, everything except MP itself (because it scales up in size). The best solution for all of this was to increase the DPI of the screen to 200%. Display Properties -> Settings Tab -> Advanced Button -> General Tab -> DPI. Setting this to 200% brings me to about 192 DPI which works great, everything is clean and visible from across the room, no need to muck around with font sizes in every single little windows component. Happy. The problem is that skins in MP don't quite sync up. Revision/Replicant seems to work best and are completely usable (with only a little overlapping of the time over the date). The onscreen keyboard is pretty cramped, but everything else is for the most part good. Some skins, however, are torn to pieces. I guess what I'm driving at is if its possible to have a standard reference that skins would use for font size or element positions. Seems like a lot of them rely on absolutely sizes (30px by 200px) instead of screen size or point size. Maybe a global configuration in the Configuration.exe for a "standard font size" which all skins would reference and build off of? [/QUOTE]
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