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MediaPortal 1
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Stutter after refresh rate change
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<blockquote data-quote="nyt" data-source="post: 562073" data-attributes="member: 98737"><p>with always-on-top use win-tab</p><p></p><p>edit: failed to fix stutter with window move</p><p>So, I added code to move the window a few seconds after the video is playing, but it does not fix it. Apparently this is not the same as dragging the window.</p><p></p><p>edit: more debugging</p><p> Log.Debug("currentfps: {0}, desiredtime: {1}", GUIGraphicsContext.CurrentFPS, GUIGraphicsContext.DesiredFrameTime);</p><p>STUTTER: currentfps: 60, desiredtime: 45573</p><p>NO STUTTER: currentfps: 24, desiredtime: 45573</p><p></p><p>so desiredframetime doesnt have a difference.</p><p></p><p>edit: yet more debugging:</p><p></p><p> Log.Debug("currentfps: {0}, {1}, {2}", GUIGraphicsContext.CurrentFPS, GUIGraphicsContext.Vmr9FPS, GUIGraphicsContext.DX9Device.DisplayMode.RefreshRate);</p><p></p><p>60, 0, 60 when stutters, so directx device still thinks refresh rate is 60.</p></blockquote><p></p>
[QUOTE="nyt, post: 562073, member: 98737"] with always-on-top use win-tab edit: failed to fix stutter with window move So, I added code to move the window a few seconds after the video is playing, but it does not fix it. Apparently this is not the same as dragging the window. edit: more debugging Log.Debug("currentfps: {0}, desiredtime: {1}", GUIGraphicsContext.CurrentFPS, GUIGraphicsContext.DesiredFrameTime); STUTTER: currentfps: 60, desiredtime: 45573 NO STUTTER: currentfps: 24, desiredtime: 45573 so desiredframetime doesnt have a difference. edit: yet more debugging: Log.Debug("currentfps: {0}, {1}, {2}", GUIGraphicsContext.CurrentFPS, GUIGraphicsContext.Vmr9FPS, GUIGraphicsContext.DX9Device.DisplayMode.RefreshRate); 60, 0, 60 when stutters, so directx device still thinks refresh rate is 60. [/QUOTE]
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MediaPortal 1
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Stutter after refresh rate change
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