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MediaPortal 1
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<blockquote data-quote="MeltedButter" data-source="post: 236207" data-attributes="member: 67855"><p>Actually, 0.2.3.0 out of the box can't support Chinese because there is a limit to how many different characters the program can display. There is a great hack someone did that fixes this. Nightly builds should work, or you can get the patch from <a href="https://forum.team-mediaportal.com/general-support-51/unicode-chinese-korean-japanese-thai-hebrew-9061/index3.html#post224608" target="_blank">https://forum.team-mediaportal.com/general-support-51/unicode-chinese-korean-japanese-thai-hebrew-9061/index3.html#post224608</a></p><p></p><p>Basically, if the character is out of range for the preloaded fonts, this code uses DirectX to render the text. Hot. Make sure you don't have your graphics card set for high performance Direct Draw or the text might be fuzzy. Set to high quality, it works great.</p></blockquote><p></p>
[QUOTE="MeltedButter, post: 236207, member: 67855"] Actually, 0.2.3.0 out of the box can't support Chinese because there is a limit to how many different characters the program can display. There is a great hack someone did that fixes this. Nightly builds should work, or you can get the patch from [URL="https://forum.team-mediaportal.com/general-support-51/unicode-chinese-korean-japanese-thai-hebrew-9061/index3.html#post224608"]https://forum.team-mediaportal.com/general-support-51/unicode-chinese-korean-japanese-thai-hebrew-9061/index3.html#post224608[/URL] Basically, if the character is out of range for the preloaded fonts, this code uses DirectX to render the text. Hot. Make sure you don't have your graphics card set for high performance Direct Draw or the text might be fuzzy. Set to high quality, it works great. [/QUOTE]
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