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<blockquote data-quote="Rick164" data-source="post: 1107305" data-attributes="member: 17766"><p>Just finished the first rough version of AtmoLight with Hue support and its working great so far even with fast scenes <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big Grin :D" loading="lazy" data-shortname=":D" />, very little lag and set it up so new data is delayed 300ms and transistion speed is also 300ms (will be configureable)</p><p>Made it so that AtmoLight parses the commands to AtmoHue as .NET 4.5 was required so had to come up with a workaround but this actually works very well already.</p><p>Only got to figure out why it's so much slower with multiple devices, also in the UI there are gonna be select boxes for the leds you want to enable with the specific types per led <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p>When "All" is selected it pushes it to all leds and not specific leds that exist on the bridge, which might be reason its slower but will have to check.</p></blockquote><p></p>
[QUOTE="Rick164, post: 1107305, member: 17766"] Just finished the first rough version of AtmoLight with Hue support and its working great so far even with fast scenes :D, very little lag and set it up so new data is delayed 300ms and transistion speed is also 300ms (will be configureable) Made it so that AtmoLight parses the commands to AtmoHue as .NET 4.5 was required so had to come up with a workaround but this actually works very well already. Only got to figure out why it's so much slower with multiple devices, also in the UI there are gonna be select boxes for the leds you want to enable with the specific types per led :) When "All" is selected it pushes it to all leds and not specific leds that exist on the bridge, which might be reason its slower but will have to check. [/QUOTE]
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