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Testing MP with GraphEdit, MP does not use the configuration settings
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<blockquote data-quote="FlipGer" data-source="post: 176661" data-attributes="member: 10293"><p>Hi kkendall,</p><p></p><p>first of all: I really considered not to answer to your post, because your expression is very unfriendly. Hopefully this is only due to translation. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite5" alt=":confused:" title="Confused :confused:" loading="lazy" data-shortname=":confused:" /> </p><p></p><p></p><p>Please read my post carefully:</p><p></p><p>I totally agree with you, that codecs and windows can cause serious problems. I read sometimes ago a really interesting article about codecs being the new DirectX desaster. All those programs installing their own codecs and changing the merrit of it can cause a big mess. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /></p><p></p><p>But I did not want to write an essay about codecs. I just tried to explain patricon some things and therefor my explanations did not go into deep details:</p><p></p><p></p><p>Thats exactly what I wrote! (Or at least tried to explain... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> )</p><p></p><p>I know, I wrote about the the specification of the codec this way, because I know how MP does it! I read the source code. MP decides by using the file extension. Not by looking into the container, to check which format it contains.</p><p></p><p>I never said it was an unlegit question!</p><p></p><p>And if you want that option: Make a polite feature request or take a look into the source code and try to help changing MP like you want. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Flip.</p></blockquote><p></p>
[QUOTE="FlipGer, post: 176661, member: 10293"] Hi kkendall, first of all: I really considered not to answer to your post, because your expression is very unfriendly. Hopefully this is only due to translation. :S Please read my post carefully: I totally agree with you, that codecs and windows can cause serious problems. I read sometimes ago a really interesting article about codecs being the new DirectX desaster. All those programs installing their own codecs and changing the merrit of it can cause a big mess. :( But I did not want to write an essay about codecs. I just tried to explain patricon some things and therefor my explanations did not go into deep details: Thats exactly what I wrote! (Or at least tried to explain... ;) ) I know, I wrote about the the specification of the codec this way, because I know how MP does it! I read the source code. MP decides by using the file extension. Not by looking into the container, to check which format it contains. I never said it was an unlegit question! And if you want that option: Make a polite feature request or take a look into the source code and try to help changing MP like you want. :) Flip. [/QUOTE]
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