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MediaPortal 2
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<blockquote data-quote="Brownard" data-source="post: 1168167" data-attributes="member: 48291"><p>Power is back <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p>[USER=145639]@ge2301[/USER] To get transitions for the home menu you need to edit the 'BackgroundBrush' resource in styles\OtherControls.xaml (very near the top), this defines the image control to use for the background. You just use the ImageSourceWrapper as usual on the image control, i.e.</p><p>[CODE=XML] <ResourceWrapper x:Key="BackgroundBrush"></p><p> <VisualBrush x:Name="BackdropImageBackgroundBrush"></p><p> <VisualBrush.Visual></p><p> <Image x:Name="BackdropImageBackground" Stretch="Fill"></p><p> <Image.Source></p><p> <ImageSourceWrapper Delay="0.5" DelayInOut="true" Transition="transitions\dissolve" TransitionDuration="0.5"</p><p> Source="{Binding Source={StaticResource BackgroundManagerModel}, Path=BackgroundImage}"</p><p> FallbackSource="background.png" /></p><p> </Image.Source></p><p> </Image></p><p> </VisualBrush.Visual></p><p> </VisualBrush></p><p> </ResourceWrapper>[/CODE]</p><p></p><p>I still need to look at how latest media is handled and whether it is extensible enough to handle games...</p></blockquote><p></p>
[QUOTE="Brownard, post: 1168167, member: 48291"] Power is back :) [USER=145639]@ge2301[/USER] To get transitions for the home menu you need to edit the 'BackgroundBrush' resource in styles\OtherControls.xaml (very near the top), this defines the image control to use for the background. You just use the ImageSourceWrapper as usual on the image control, i.e. [CODE=XML] <ResourceWrapper x:Key="BackgroundBrush"> <VisualBrush x:Name="BackdropImageBackgroundBrush"> <VisualBrush.Visual> <Image x:Name="BackdropImageBackground" Stretch="Fill"> <Image.Source> <ImageSourceWrapper Delay="0.5" DelayInOut="true" Transition="transitions\dissolve" TransitionDuration="0.5" Source="{Binding Source={StaticResource BackgroundManagerModel}, Path=BackgroundImage}" FallbackSource="background.png" /> </Image.Source> </Image> </VisualBrush.Visual> </VisualBrush> </ResourceWrapper>[/CODE] I still need to look at how latest media is handled and whether it is extensible enough to handle games... [/QUOTE]
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