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<blockquote data-quote="mm1352000" data-source="post: 1162887" data-attributes="member: 82144"><p>Of course!</p><p>[code]using TvLibrary.Log;</p><p>Log.Error("This is an error!");[/code]</p><p>etc.</p><p></p><p>You have to add TvLibrary.Interfaces project as a reference in your plugin project to do this.</p><p></p><p>I strongly suggest you take a look at the code for the built in plugins if you have questions like this. They're intended to be used as examples. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p></p><p>Not sure what you mean.</p><p></p><p></p><p>I only asked about build type because it wasn't clear to me that you'd sorted out the compatibility problem.</p><p>As with most other things, use the other plugins as examples. Follow the conventions that they use and it is hard to go wrong.</p></blockquote><p></p>
[QUOTE="mm1352000, post: 1162887, member: 82144"] Of course! [code]using TvLibrary.Log; Log.Error("This is an error!");[/code] etc. You have to add TvLibrary.Interfaces project as a reference in your plugin project to do this. I strongly suggest you take a look at the code for the built in plugins if you have questions like this. They're intended to be used as examples. ;) Not sure what you mean. I only asked about build type because it wasn't clear to me that you'd sorted out the compatibility problem. As with most other things, use the other plugins as examples. Follow the conventions that they use and it is hard to go wrong. [/QUOTE]
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