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MediaPortal 2
Plugin Development
understand the way a plugin could be written
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<blockquote data-quote="morpheus_xx" data-source="post: 782313" data-attributes="member: 48495"><p><strong>AW: understand the way a plugin could be written</strong></p><p></p><p>Yes, correctly. </p><p></p><p>The main advantage is, that the Actions and States can be defined by the Skin. So if you want "to have an extra button here", and "hide one button there" it's up to the skin to do so.</p><p></p><p>You could also experiment with some existing Actions file (i.e. of weather main screen) and add another PushNavigationTransition to point to some State of any available plugin. That way an plugin can add buttons to any other plugin.</p><p></p><p>edit:</p><p>you can set the "SourceState" also to "*" (or sth. like this), which causes the button to be present in every screen/menu</p></blockquote><p></p>
[QUOTE="morpheus_xx, post: 782313, member: 48495"] [b]AW: understand the way a plugin could be written[/b] Yes, correctly. The main advantage is, that the Actions and States can be defined by the Skin. So if you want "to have an extra button here", and "hide one button there" it's up to the skin to do so. You could also experiment with some existing Actions file (i.e. of weather main screen) and add another PushNavigationTransition to point to some State of any available plugin. That way an plugin can add buttons to any other plugin. edit: you can set the "SourceState" also to "*" (or sth. like this), which causes the button to be present in every screen/menu [/QUOTE]
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understand the way a plugin could be written
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