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<blockquote data-quote="gemx" data-source="post: 224799" data-attributes="member: 26324"><p>Thanks for testing.</p><p>I think i made a mistake while calculating the "negative" cutlist.</p><p>The plugin sets the cutpoints as "portions to keep" and my classes need to get the cutpoints as "portions to cut out".</p><p>So maybe i made a mistake there.</p><p>I added some additional logging:</p><p>[CODE]</p><p>Log.Info("Cutpointslist:"); // the original cutpoints set in the plugin</p><p>...</p><p>Log.Info("\"negative\" cutpoints:") // the calculated cutpoints</p><p>...</p><p>[/CODE]</p><p>Could you test again and check the log output and post it here ?</p><p><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big Grin :D" loading="lazy" data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="gemx, post: 224799, member: 26324"] Thanks for testing. I think i made a mistake while calculating the "negative" cutlist. The plugin sets the cutpoints as "portions to keep" and my classes need to get the cutpoints as "portions to cut out". So maybe i made a mistake there. I added some additional logging: [CODE] Log.Info("Cutpointslist:"); // the original cutpoints set in the plugin ... Log.Info("\"negative\" cutpoints:") // the calculated cutpoints ... [/CODE] Could you test again and check the log output and post it here ? :thx: [/QUOTE]
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