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MediaPortal 2
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Wake On Lan support for MP2
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<blockquote data-quote="Brownard" data-source="post: 1226917" data-attributes="member: 48291"><p>I use a utility method available in the MP2 core to get the addresses and it doesn't give me that information (and I can't be bothered to reinvent the wheel <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" />).</p><p>Though...</p><p></p><p>you are right it seems to only give IPv4 addresses, I'll have a look.</p><p></p><p>Is this just so the host name is logged correctly? Host name isn't needed for WOL. What the plugin does currently is it updates the address only after it receives a 'Server connected' message, which means that the server should be up and connected (though the hostname is not necessarily available yet but this is not required). The exception to this is that the plugin also checks immediately after the client/plugin first starts in case the plugin missed the 'Server connected' message.</p></blockquote><p></p>
[QUOTE="Brownard, post: 1226917, member: 48291"] I use a utility method available in the MP2 core to get the addresses and it doesn't give me that information (and I can't be bothered to reinvent the wheel ;)). Though... you are right it seems to only give IPv4 addresses, I'll have a look. Is this just so the host name is logged correctly? Host name isn't needed for WOL. What the plugin does currently is it updates the address only after it receives a 'Server connected' message, which means that the server should be up and connected (though the hostname is not necessarily available yet but this is not required). The exception to this is that the plugin also checks immediately after the client/plugin first starts in case the plugin missed the 'Server connected' message. [/QUOTE]
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