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MediaPortal 1
MediaPortal 1 Skins
What about Skin on 16/9 resolutions ?
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<blockquote data-quote="Anonymous" data-source="post: 7151"><p>Hello,</p><p></p><p>Changing skin width simply changes nothing... all buttons remains stretched because they are images for radio buttons and whatever you put in resolution everything is streched to fill the screen in fullscreenmode.</p><p></p><p>For example radio buttons of green and blue background text, the image has not been resized because for the text the aspect ratio is kept, i just resized the bullet into the image.</p><p></p><p>For the 2nd point you're right, i'm going to change thumbnail panel to add extra width, and show more images on my 1280x720 screen.</p><p></p><p>It's not finished, for instance i just begun with radio/check boxes/arrows.</p><p></p><p>I also expanded the MessageBox, instead of correcting its aspect ratio, i made it wider for a better look.</p><p></p><p>But... you pointed a problem that i did'nt think is that writing a 16/9 skin designed for a 1280x720 screen may look tiny on a 848x480 16/9 projector.</p><p></p><p>As far as i know there are:</p><p></p><p>720x576 screens in 16/9 anamorphic (tv pal in 16/9 mode)</p><p>1024x1024 screens in 16/9 anamorphic non squae pixels (plasma)</p><p>848x480 (projector)</p><p>960x540 (projector)</p><p>1024x576 (projector)</p><p>1280x720 (projector / plasma)</p><p>1920x1080 (projector / plasma)</p><p></p><p>I'll make some test to show what happend in these cases. May be desinging the skin for a 1024x576 display is a win-win situation, it's in the middle, not too small for 848x480 and not too large for a 1280x720.</p><p></p><p>keeping the skin 576 pixels high (and not 720) is a good idea to avoid 1080 interlaced displays to flicker too much.</p><p></p><p>Finally i think making a tool to automatically strech the skin given the resolution will be the best but it don't have time now <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /></p><p></p><p>Pascal</p></blockquote><p></p>
[QUOTE="Anonymous, post: 7151"] Hello, Changing skin width simply changes nothing... all buttons remains stretched because they are images for radio buttons and whatever you put in resolution everything is streched to fill the screen in fullscreenmode. For example radio buttons of green and blue background text, the image has not been resized because for the text the aspect ratio is kept, i just resized the bullet into the image. For the 2nd point you're right, i'm going to change thumbnail panel to add extra width, and show more images on my 1280x720 screen. It's not finished, for instance i just begun with radio/check boxes/arrows. I also expanded the MessageBox, instead of correcting its aspect ratio, i made it wider for a better look. But... you pointed a problem that i did'nt think is that writing a 16/9 skin designed for a 1280x720 screen may look tiny on a 848x480 16/9 projector. As far as i know there are: 720x576 screens in 16/9 anamorphic (tv pal in 16/9 mode) 1024x1024 screens in 16/9 anamorphic non squae pixels (plasma) 848x480 (projector) 960x540 (projector) 1024x576 (projector) 1280x720 (projector / plasma) 1920x1080 (projector / plasma) I'll make some test to show what happend in these cases. May be desinging the skin for a 1024x576 display is a win-win situation, it's in the middle, not too small for 848x480 and not too large for a 1280x720. keeping the skin 576 pixels high (and not 720) is a good idea to avoid 1080 interlaced displays to flicker too much. Finally i think making a tool to automatically strech the skin given the resolution will be the best but it don't have time now :( Pascal [/QUOTE]
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What about Skin on 16/9 resolutions ?
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