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MediaPortal 1
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<blockquote data-quote="FlipGer" data-source="post: 93918" data-attributes="member: 10293"><p>Hi,</p><p></p><p></p><p></p><p>The team has not decided yet, which way to go. But the "server version of MP" can always be run on a single PC. Currently its just a plugin, so there is no problem to go to TV engine 3 and back.</p><p></p><p></p><p></p><p>I am no expert about this, so push you to Wikipedia:</p><p><a href="http://en.wikipedia.org/wiki/XAML" target="_blank">http://en.wikipedia.org/wiki/XAML</a></p><p><a href="http://en.wikipedia.org/wiki/Windows_Presentation_Foundation" target="_blank">http://en.wikipedia.org/wiki/Windows_Presentation_Foundation</a></p><p></p><p>In short, its much easier to implement nice effects. Especially with 3D, which is currenly not possible (only 2D). And it should be easier to make skins with XAML, than XML. All those effects (fade, rotate, move) that are now used by MP have to be written by the devs, in XAML this works "automatically" by the language. (Hope I am not to wrong here <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" />).</p><p></p><p>Flip.</p></blockquote><p></p>
[QUOTE="FlipGer, post: 93918, member: 10293"] Hi, The team has not decided yet, which way to go. But the "server version of MP" can always be run on a single PC. Currently its just a plugin, so there is no problem to go to TV engine 3 and back. I am no expert about this, so push you to Wikipedia: [url]http://en.wikipedia.org/wiki/XAML[/url] [url]http://en.wikipedia.org/wiki/Windows_Presentation_Foundation[/url] In short, its much easier to implement nice effects. Especially with 3D, which is currenly not possible (only 2D). And it should be easier to make skins with XAML, than XML. All those effects (fade, rotate, move) that are now used by MP have to be written by the devs, in XAML this works "automatically" by the language. (Hope I am not to wrong here ;)). Flip. [/QUOTE]
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