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<blockquote data-quote="RoChess" data-source="post: 560762" data-attributes="member: 18896"><p>Yes, it is best not to mess with anything that the XBMC standard already defines, because then an import back into XBMC might fail.</p><p></p><p>I simply added language and writers, because there is no support in the XBMC standard, but MovingPictures can use them. According to the XML rules a program is supposed to ignore elements it doesn't recognize, so this wouldn't break XBMC ability to re-import NFO files containing these new elements. Only when they start to support the same elements, but use a different syntax, then things would get funky, but we will have to cross that bridge when we get there.</p></blockquote><p></p>
[QUOTE="RoChess, post: 560762, member: 18896"] Yes, it is best not to mess with anything that the XBMC standard already defines, because then an import back into XBMC might fail. I simply added language and writers, because there is no support in the XBMC standard, but MovingPictures can use them. According to the XML rules a program is supposed to ignore elements it doesn't recognize, so this wouldn't break XBMC ability to re-import NFO files containing these new elements. Only when they start to support the same elements, but use a different syntax, then things would get funky, but we will have to cross that bridge when we get there. [/QUOTE]
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