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MediaPortal 1
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Installation, configuration support
....You need to install madVR manually to be able to use it....HOW please??
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<blockquote data-quote="JimCatMP" data-source="post: 1206871" data-attributes="member: 103549"><p>From the READ.ME in madVR zip.</p><p></p><p>--------</p><p></p><p>madVR - DirectShow video renderer</p><p><a href="http://madVR.madshi.net" target="_blank">http://madVR.madshi.net</a></p><p><a href="http://madVR.bugs.madshi.net" target="_blank">http://madVR.bugs.madshi.net</a></p><p></p><p></p><p>======================================================================</p><p></p><p></p><p>INSTALL</p><p>----------------------------------------------------------------------</p><p> (1) Unzip "madVR.zip" and copy the folder to a suitable place (e.g.</p><p> Program Files).</p><p></p><p> (2) Run "install.bat". (with admin rights!)</p><p></p><p> (3) Do not delete the madVR folder after installation.</p><p></p><p></p><p>UNINSTALL</p><p>----------------------------------------------------------------------</p><p> Run "uninstall.bat". (with admin rights!)</p><p></p><p></p><p>USAGE</p><p>----------------------------------------------------------------------</p><p> Use MPC HC or any other media player which supports madVR. Select</p><p> madVR as the preferred renderer in the media player's settings.</p><p></p><p></p><p>REQUIREMENTS</p><p>----------------------------------------------------------------------</p><p> You will need a graphics card with full Direct3D9 hardware support.</p><p></p><p></p><p>CHANGES</p><p>----------------------------------------------------------------------</p><p> See "changlog.txt".</p><p></p><p></p><p>BUG TRACKER</p><p>----------------------------------------------------------------------</p><p> <a href="http://madVR.bugs.madshi.net" target="_blank">http://madVR.bugs.madshi.net</a></p><p></p><p></p><p>LICENSE</p><p>----------------------------------------------------------------------</p><p> See "license.txt".</p><p></p><p></p><p>CONTRIBUTIONS & THANKS</p><p>----------------------------------------------------------------------</p><p> Thanks to Nicolas Robidoux for his help during madVR scaling</p><p> development, and for introducing the concept of doing linear 1-pass</p><p> 2D Jinc resampling.</p><p></p><p> Thanks to SEt for creating a well optimized OpenCL NNEDI3 kernel,</p><p> and for making it available under LGPL, so I could use it in madVR:</p><p> <a href="http://forum.doom9.org/showthread.php?t=169766" target="_blank">http://forum.doom9.org/showthread.php?t=169766</a></p><p></p><p> Thanks to Shiandow for his dithering ideas (e.g. gamma correction),</p><p> and for his various HLSL algorithms, including NEDI, Super(Chroma)Res,</p><p> Bilateral chroma upscaling and SSIM downscaling:</p><p> <a href="https://github.com/Shiandow/RenderScripts" target="_blank">https://github.com/Shiandow/RenderScripts</a></p><p></p><p> Thanks to Didée for his FineSharp AviSynth script, and to -Vit- for</p><p> porting it to HLSL:</p><p> <a href="http://forum.doom9.org/showthread.php?p=1569035" target="_blank">http://forum.doom9.org/showthread.php?p=1569035</a></p><p> <a href="http://forum.doom9.org/showthread.php?t=171346" target="_blank">http://forum.doom9.org/showthread.php?t=171346</a></p><p></p><p> Thanks to Didée once more, for many good ideas in various of his</p><p> AviSynth scripts, which I've partially used for the "sharpen edges",</p><p> "crispen edges" and "enhance detail" algorithms.</p><p></p><p> Thanks to CeeJay.dk for porting the LumaSharpen script to a video</p><p> player compatible format:</p><p> <a href="http://forum.doom9.org/showthread.php?t=170357" target="_blank">http://forum.doom9.org/showthread.php?t=170357</a></p><p></p><p> Thanks to Hyllian for his super-xbr scaling algorithm, and for</p><p> generously changing the license to MIT:</p><p> <a href="https://github.com/libretro/common-shaders/tree/master/xbr/super-xbr" target="_blank">https://github.com/libretro/common-shaders/tree/master/xbr/super-xbr</a></p><p></p><p> Thanks to bacondither for his AdaptiveSharpen algorithm, and for</p><p> making it available under BSD license:</p><p> <a href="http://forum.doom9.org/showthread.php?t=172131" target="_blank">http://forum.doom9.org/showthread.php?t=172131</a></p><p></p><p> Thanks to feisty2 for writing the Chroma Reconstructor, and for</p><p> helping me porting it to madVR:</p><p> <a href="http://forum.doom9.org/showthread.php?t=173005" target="_blank">http://forum.doom9.org/showthread.php?t=173005</a></p><p></p><p>---------------------</p><p></p><p>Cheers - JCMP</p></blockquote><p></p>
[QUOTE="JimCatMP, post: 1206871, member: 103549"] From the READ.ME in madVR zip. -------- madVR - DirectShow video renderer [URL]http://madVR.madshi.net[/URL] [URL]http://madVR.bugs.madshi.net[/URL] ====================================================================== INSTALL ---------------------------------------------------------------------- (1) Unzip "madVR.zip" and copy the folder to a suitable place (e.g. Program Files). (2) Run "install.bat". (with admin rights!) (3) Do not delete the madVR folder after installation. UNINSTALL ---------------------------------------------------------------------- Run "uninstall.bat". (with admin rights!) USAGE ---------------------------------------------------------------------- Use MPC HC or any other media player which supports madVR. Select madVR as the preferred renderer in the media player's settings. REQUIREMENTS ---------------------------------------------------------------------- You will need a graphics card with full Direct3D9 hardware support. CHANGES ---------------------------------------------------------------------- See "changlog.txt". BUG TRACKER ---------------------------------------------------------------------- [URL]http://madVR.bugs.madshi.net[/URL] LICENSE ---------------------------------------------------------------------- See "license.txt". CONTRIBUTIONS & THANKS ---------------------------------------------------------------------- Thanks to Nicolas Robidoux for his help during madVR scaling development, and for introducing the concept of doing linear 1-pass 2D Jinc resampling. Thanks to SEt for creating a well optimized OpenCL NNEDI3 kernel, and for making it available under LGPL, so I could use it in madVR: [URL]http://forum.doom9.org/showthread.php?t=169766[/URL] Thanks to Shiandow for his dithering ideas (e.g. gamma correction), and for his various HLSL algorithms, including NEDI, Super(Chroma)Res, Bilateral chroma upscaling and SSIM downscaling: [URL]https://github.com/Shiandow/RenderScripts[/URL] Thanks to Didée for his FineSharp AviSynth script, and to -Vit- for porting it to HLSL: [URL]http://forum.doom9.org/showthread.php?p=1569035[/URL] [URL]http://forum.doom9.org/showthread.php?t=171346[/URL] Thanks to Didée once more, for many good ideas in various of his AviSynth scripts, which I've partially used for the "sharpen edges", "crispen edges" and "enhance detail" algorithms. Thanks to CeeJay.dk for porting the LumaSharpen script to a video player compatible format: [URL]http://forum.doom9.org/showthread.php?t=170357[/URL] Thanks to Hyllian for his super-xbr scaling algorithm, and for generously changing the license to MIT: [URL]https://github.com/libretro/common-shaders/tree/master/xbr/super-xbr[/URL] Thanks to bacondither for his AdaptiveSharpen algorithm, and for making it available under BSD license: [URL]http://forum.doom9.org/showthread.php?t=172131[/URL] Thanks to feisty2 for writing the Chroma Reconstructor, and for helping me porting it to madVR: [URL]http://forum.doom9.org/showthread.php?t=173005[/URL] --------------------- Cheers - JCMP [/QUOTE]
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....You need to install madVR manually to be able to use it....HOW please??
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