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<blockquote data-quote="jburnette" data-source="post: 283016" data-attributes="member: 24356"><p>The only skinning fix I could come up with that worked went a little something like this.</p><p></p><p>You remove the 8th entry of the 2nd to last menu item. Then, change the PosX of that item's 2nd entry to (I think) 160. Then you have to add a new animation with "WindowOpen" as its condition and slide it over to -160. You also have to adjust the animation of the existing "VisibleChanged" to compensate for the PosX change.</p><p></p><p>I'm not even really sure why that worked. I think this XML just needs to be rewritten from scratch in order to find the bug.</p><p></p><p></p><p></p><p>Those are both on the todo list. I'm going to clean the whole thing up and expand it out to include other skins and windows as well as deal with the actual xml instead of the dirty StringBuilder I'm using right now. That will allow you to directly reopen your existing XML.</p></blockquote><p></p>
[QUOTE="jburnette, post: 283016, member: 24356"] The only skinning fix I could come up with that worked went a little something like this. You remove the 8th entry of the 2nd to last menu item. Then, change the PosX of that item's 2nd entry to (I think) 160. Then you have to add a new animation with "WindowOpen" as its condition and slide it over to -160. You also have to adjust the animation of the existing "VisibleChanged" to compensate for the PosX change. I'm not even really sure why that worked. I think this XML just needs to be rewritten from scratch in order to find the bug. Those are both on the todo list. I'm going to clean the whole thing up and expand it out to include other skins and windows as well as deal with the actual xml instead of the dirty StringBuilder I'm using right now. That will allow you to directly reopen your existing XML. [/QUOTE]
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