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<blockquote data-quote="Jason Pyke" data-source="post: 1120228" data-attributes="member: 139416"><p>Hmmm, that's odd - the code does do a mouse click into the player first and then sends the keys. </p><p></p><p>It's difficult for me to debug here because I don't have prime. When you get a chance maybe set the browserhost to debug mode and add</p><p>MessageHandler.Debug messages into the DoPlayOrPause of the AmazonPrimeConnector. These messages will be written to the path in the browser host config. It's probably just a case of tweaking these few lines (in both DoPlayOrPause and OnAction):</p><p></p><p>Cursor.Position = new System.Drawing.Point(300, 300);</p><p>Application.DoEvents();</p><p>CursorHelper.DoLeftMouseClick();</p><p>Application.DoEvents();</p><p>System.Windows.Forms.SendKeys.Send(" ");</p></blockquote><p></p>
[QUOTE="Jason Pyke, post: 1120228, member: 139416"] Hmmm, that's odd - the code does do a mouse click into the player first and then sends the keys. It's difficult for me to debug here because I don't have prime. When you get a chance maybe set the browserhost to debug mode and add MessageHandler.Debug messages into the DoPlayOrPause of the AmazonPrimeConnector. These messages will be written to the path in the browser host config. It's probably just a case of tweaking these few lines (in both DoPlayOrPause and OnAction): Cursor.Position = new System.Drawing.Point(300, 300); Application.DoEvents(); CursorHelper.DoLeftMouseClick(); Application.DoEvents(); System.Windows.Forms.SendKeys.Send(" "); [/QUOTE]
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