@Mathias
I implemented for s test a gradient blur shader in MP2, but removed it again bacsuse I saw there is already a blur effect....
If you like I can readd it next week and post the updated skin engine for a test
I am currently in Toronto visting friends, so I can't provide it before next week
First steps for dialog and button style. Note: this is a first draft, as I don't have the Blur shaders available yet! So the dialog has 2 "borders" that act as placeholder will be modified further once better shader is available.
And with modification of the common button template other screens now look like:
Few obvious things that needs to be modified:
"Close" control in dialog (well, don't forget mouse+touch users )
BreadCrumb navigation on top
"Connected" indicator in top right (can probably removed at all)
I have changed the "master_menu.xaml" screen so that the main menu is shown in a "dialog style" on demand (Info key). This brings full space for items right now:
Once menu opens, it appears over items. Currently both things are focusable, this needs to be changed (and background brush added). But anyway, this approach is possible