Apollo One (1 Viewer)

wizard123

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  • January 24, 2012
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    Ok great, i hope we don't hit a limitation of the engine already.
     

    FreakyJ

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    @Mathias
    I implemented for s test a gradient blur shader in MP2, but removed it again bacsuse I saw there is already a blur effect....
    If you like I can readd it next week and post the updated skin engine for a test ;)
    I am currently in Toronto visting friends, so I can't provide it before next week :)
     

    morpheus_xx

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  • March 24, 2007
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    Best would be a gaussian blur with configurable radius.

    You can create a branch and add the shader there, maybe it is already better than current implementations for my special case!
     

    morpheus_xx

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    First steps for dialog and button style. Note: this is a first draft, as I don't have the Blur shaders available yet! So the dialog has 2 "borders" that act as placeholder will be modified further once better shader is available.
    20141126-Dialog_1.jpg


    20141126-Dialog_2.jpg


    And with modification of the common button template other screens now look like:
    20141126-Other_1.jpg 20141126-Other_2.jpg

    Few obvious things that needs to be modified:
    • "Close" control in dialog (well, don't forget mouse+touch users ;))
    • BreadCrumb navigation on top
    • "Connected" indicator in top right (can probably removed at all)
     

    morpheus_xx

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    I have changed the "master_menu.xaml" screen so that the main menu is shown in a "dialog style" on demand (Info key). This brings full space for items right now:
    20141126-Menu_As_Dialog_1.jpg



    Once menu opens, it appears over items. Currently both things are focusable, this needs to be changed (and background brush added). But anyway, this approach is possible :)
    20141126-Menu_As_Dialog_2.jpg
     

    morpheus_xx

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