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morpheus_xx

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    Today I spent some time to continue work on the player controls. It's still WiP, but you can see small progress already :)
    20140316-Homescreen_Players_Bottom.jpg

    @wizard123 what font did you use for your mockups? Can you attach it please to this thread, I'd like to use it in skin
     

    wizard123

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    • #72
    i cant remember off hand but i will have a check later on and let you know ;)
     

    morpheus_xx

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    Some more requests:
    Can you please draw player controls for "skip next", "skip previous"?

    Can you please create a "generic" button style that will be used as base for all buttons? We could have 2 or 3 different base styles:
    i.e. 2nd style for player control buttons, nearly flat
    maybe 3rd style for "context menu"
     

    wizard123

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    • #74
    The font is Bebas-Neue i have attached it to post, also attached what would be the default button style.
     

    Attachments

    • defaultBtn.png
      defaultBtn.png
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    • bebas-neue.zip
      17.5 KB

    morpheus_xx

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    Thanks, will try to include this.

    Currently I'm experimenting with a custom home menu model that allows free ordering of items
     

    wizard123

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    • #76
    sounds good, definately something lacking in mp1 is a control to do this instead of using complicated expressions which is being pushed now :(
     

    morpheus_xx

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    sounds good, definately something lacking in mp1 is a control to do this instead of using complicated expressions which is being pushed now
    Good news! I implemented an own MenuModel that allows filtering the menu items. Addionally it stores Grid positions and size, so you are able to defined which "tile" appears in which place and size :)

    This brings us the required base to provide different "tab pages" and define the items (i.e. someone could implement a "designer", placing items and defining size on the fly :D)

    It took me two days until I found a working solution, but now I'm happy again :)
    20140318-Custom_Homescreen.jpg
     

    morpheus_xx

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    great work that is a massive step forward for skins in mp2 ! :p
    I hope all @Designers will read this and see the opportunities as well!

    A better screenshot:
    20140318-Custom_Homescreen_2.jpg

    Here you can also see the advantage of vector graphics: simply define new sizes, they will be scaled :)
     

    wizard123

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    • #80
    maybe i can get athena skin ported one day but i think i would have to learn xaml for that.
     

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