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Ambient Lighting System
AtmoHue - BETA - Philips Hue support for AtmoLight & AtmoWin
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<blockquote data-quote="Rick164" data-source="post: 1112601" data-attributes="member: 17766"><p>When the individual led option is enabled it will apply the specific led options from the led config (different brightness/saturation etc..), there's one downside and that it has to divide up the commands which might introduce a small sync issue like the leds not changing color at the same time.</p><p></p><p>The black dimming option I looked at but the Hue bridge seems a bit picky about that, even when lowering brightness to 1 it would still light up a bit too much.</p><p>What I currently do with AtmoLight is send the Color Black which translates to the TurnOff command for the Hue bridge, however when turning it back on there's a variable delay depending on Hue Bridge activity so that can't be used for live view at least.</p><p>Did find out that the HueAPI uses a different way of calculating colors with taking brightness into account, my code needs a lot more changes for that to work but that will be added before 0.1.</p></blockquote><p></p>
[QUOTE="Rick164, post: 1112601, member: 17766"] When the individual led option is enabled it will apply the specific led options from the led config (different brightness/saturation etc..), there's one downside and that it has to divide up the commands which might introduce a small sync issue like the leds not changing color at the same time. The black dimming option I looked at but the Hue bridge seems a bit picky about that, even when lowering brightness to 1 it would still light up a bit too much. What I currently do with AtmoLight is send the Color Black which translates to the TurnOff command for the Hue bridge, however when turning it back on there's a variable delay depending on Hue Bridge activity so that can't be used for live view at least. Did find out that the HueAPI uses a different way of calculating colors with taking brightness into account, my code needs a lot more changes for that to work but that will be added before 0.1. [/QUOTE]
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