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Ambient Lighting System
AtmoLight - 1.18.6.0 [2016-09-21]
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<blockquote data-quote="Lightning303" data-source="post: 1086550" data-attributes="member: 97876"><p>[USER=115719]@legnod[/USER], Just remembered, have a look at your AtmoWin filters aswell, it could be that it looks like its always high levels because the filters are so long that leds will never fade to black when its silent for a bit. Just set AtmoWin to use no filter and then try again <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" />.</p><p></p><p></p><p></p><p></p><p>Oh ok <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />, thought you wanted to show me a completly different approach.</p><p>The Log10 thing from the link you posted, i dont think this is an issue anymore as this "bug" is 3 years old now. I would assume its fixed. We also have not seen any differences in behavoir between different systems, and as this calculation is done by MP and is also used for their vu meter, i guess we would have heard about it not doing what it should until now. But still, will have an eye on that <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />.</p><p>I did some more testing and think for the time beeing i will keep the code as is. Your linear approach does make more sense if you want to use a linear scale, but as we already use a hybrid (something in between linear and logorithmic), we already choose a scale for the only purpose of looking good. So changing everything again to get a very similar if not same result later doesnt seem like a good way to waste my time <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" />.</p><p></p><p>However i want to point out again that im very thankfull for your input. Just because i choose to not change the code does not mean that its not appreciated <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />.</p></blockquote><p></p>
[QUOTE="Lightning303, post: 1086550, member: 97876"] [USER=115719]@legnod[/USER], Just remembered, have a look at your AtmoWin filters aswell, it could be that it looks like its always high levels because the filters are so long that leds will never fade to black when its silent for a bit. Just set AtmoWin to use no filter and then try again ;). Oh ok :), thought you wanted to show me a completly different approach. The Log10 thing from the link you posted, i dont think this is an issue anymore as this "bug" is 3 years old now. I would assume its fixed. We also have not seen any differences in behavoir between different systems, and as this calculation is done by MP and is also used for their vu meter, i guess we would have heard about it not doing what it should until now. But still, will have an eye on that :). I did some more testing and think for the time beeing i will keep the code as is. Your linear approach does make more sense if you want to use a linear scale, but as we already use a hybrid (something in between linear and logorithmic), we already choose a scale for the only purpose of looking good. So changing everything again to get a very similar if not same result later doesnt seem like a good way to waste my time ;). However i want to point out again that im very thankfull for your input. Just because i choose to not change the code does not mean that its not appreciated :). [/QUOTE]
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AtmoLight - 1.18.6.0 [2016-09-21]
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