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Ambient Lighting System
AtmoLight - 1.18.6.0 [2016-09-21]
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<blockquote data-quote="Rick164" data-source="post: 1152580" data-attributes="member: 17766"><p>Found this one that had a extensive post on it:</p><p></p><p><a href="https://forums.geforce.com/default/topic/523992/tip-for-nvidia-users-using-hdmi-and-getting-accurate-color-format/" target="_blank">https://forums.geforce.com/default/topic/523992/tip-for-nvidia-users-using-hdmi-and-getting-accurate-color-format/</a></p><p></p><p>Others were for testing with MPC-HC which seem to work the same way rendering wise as Mediaportal (HW - EVR used), if you want to play around with color levels I recommend using Zoom Player which has a lot of expert options for EVR and even MadVR (alternative rendering).</p><p>Washed out colors I read before and not sure why that is, might be source related or somewhere in the pipeline it's still using 0-255.</p><p></p><p>16-235 might indeed produce a grey bitmap on the AtmoLight end which means it will never completely turn off but not sure how we could handle this correctly as LEDs normally expect a 0-255 range.</p></blockquote><p></p>
[QUOTE="Rick164, post: 1152580, member: 17766"] Found this one that had a extensive post on it: [URL]https://forums.geforce.com/default/topic/523992/tip-for-nvidia-users-using-hdmi-and-getting-accurate-color-format/[/URL] Others were for testing with MPC-HC which seem to work the same way rendering wise as Mediaportal (HW - EVR used), if you want to play around with color levels I recommend using Zoom Player which has a lot of expert options for EVR and even MadVR (alternative rendering). Washed out colors I read before and not sure why that is, might be source related or somewhere in the pipeline it's still using 0-255. 16-235 might indeed produce a grey bitmap on the AtmoLight end which means it will never completely turn off but not sure how we could handle this correctly as LEDs normally expect a 0-255 range. [/QUOTE]
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AtmoLight - 1.18.6.0 [2016-09-21]
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