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Ambient Lighting System
AtmoLight - 1.18.6.0 [2016-09-21]
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<blockquote data-quote="Sebastiii" data-source="post: 1213039" data-attributes="member: 60104"><p>I'm not sure it's atmowin related but more madVR code <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /> maybe i'm wrong but that's possible. I don't have the hardware to test but for sure directx is taken when RenderOSD code is hit should be when madVR is running but sometimes it can happen some delay freeze (like MP didn't react and RenderOSD is not hit but when running a video it should be ok).</p></blockquote><p></p>
[QUOTE="Sebastiii, post: 1213039, member: 60104"] I'm not sure it's atmowin related but more madVR code :( maybe i'm wrong but that's possible. I don't have the hardware to test but for sure directx is taken when RenderOSD code is hit should be when madVR is running but sometimes it can happen some delay freeze (like MP didn't react and RenderOSD is not hit but when running a video it should be ok). [/QUOTE]
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AtmoLight - 1.18.6.0 [2016-09-21]
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