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MediaPortal 1
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Audio sync problems when screen set to 24 Hz
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<blockquote data-quote="tourettes" data-source="post: 507665" data-attributes="member: 10858"><p>I agree that those late samples should be dropped, there is no need for rendering those. I guess the reason why those aren't dropped is that there haven't been before any other reason for the late frames than busy CPU / GPU... until the 24 fps issue did arise.</p><p></p><p>So, after some testing the patch (proposed in your next post) should be added to SVN. It's relatively safe and shows the dropped frame stats increasing (that is easier to notice than the slowly drifting audio, so it will even help debugging the real issue later on).</p><p></p><p></p><p></p><p>Dropping frames is the only good way as we cannot disable v-sync (DirectX handles it for us, so it will be always "forced", which is a good thing that we don't have to handle it).</p></blockquote><p></p>
[QUOTE="tourettes, post: 507665, member: 10858"] I agree that those late samples should be dropped, there is no need for rendering those. I guess the reason why those aren't dropped is that there haven't been before any other reason for the late frames than busy CPU / GPU... until the 24 fps issue did arise. So, after some testing the patch (proposed in your next post) should be added to SVN. It's relatively safe and shows the dropped frame stats increasing (that is easier to notice than the slowly drifting audio, so it will even help debugging the real issue later on). Dropping frames is the only good way as we cannot disable v-sync (DirectX handles it for us, so it will be always "forced", which is a good thing that we don't have to handle it). [/QUOTE]
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Audio sync problems when screen set to 24 Hz
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