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<blockquote data-quote="Thijs_O" data-source="post: 473009" data-attributes="member: 85889"><p>Hi all,</p><p></p><p>I couldn't find a topic on this subject so I decided to start one myself. I'd like to know what you all consider the best resolution for a skin, and why so. I'm currently working on a new skin myself (pretty much in the brainstorm-phase though) so I'm curious what your view on this is. Picking a resolution for your new skin is probably one of the first steps and it's one hell of a job to change that later on in the process.</p><p></p><p>The first distinction is: Are you going for the <strong>HD-ready</strong> or <strong>Full-HD</strong> approach? From what I've seen, the majority of the skins is centered around HD-Ready. I kinda understand this: I have a HD-Ready LCD myself so it's kinda difficult for me to design a Full-HD skin if I can't even test it properly.<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> I guess this explains it.</p><p></p><p>As you may have noticed I didn't mention an actual resolution yet, and this brings me to another thing: From what I've seen there are two resolutions used for HD-Ready: <strong>1366x768</strong> and <strong>1280x720</strong>. The first resolution is what most LCD's will display when connected to the HTPC, and the second one is the actual 720p/HDReady resolution. But the odd thing is that both resolutions seem to be used quite a lot. For example, the popular Monochrome and Aeon skins use 1366x768 while the just as popular StreamedMP and Xfactor skins are based on 1280x720.</p><p></p><p>So I wonder: <strong>What <em>do you consider</em> the optimal resolution for a skin?</strong> Also, please explain why. As we all know Mediaportal does a great job at upscaling so (for example) Monochrome looks great on a FullHD screen as well, but still, there obviously are some differences. Especially the difference between 1366x768 and 1280x720 remains somewhat unclear to me.</p><p></p><p>I'm curious what y'all think about this.<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big Grin :D" loading="lazy" data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Thijs_O, post: 473009, member: 85889"] Hi all, I couldn't find a topic on this subject so I decided to start one myself. I'd like to know what you all consider the best resolution for a skin, and why so. I'm currently working on a new skin myself (pretty much in the brainstorm-phase though) so I'm curious what your view on this is. Picking a resolution for your new skin is probably one of the first steps and it's one hell of a job to change that later on in the process. The first distinction is: Are you going for the [b]HD-ready[/b] or [b]Full-HD[/b] approach? From what I've seen, the majority of the skins is centered around HD-Ready. I kinda understand this: I have a HD-Ready LCD myself so it's kinda difficult for me to design a Full-HD skin if I can't even test it properly.;) I guess this explains it. As you may have noticed I didn't mention an actual resolution yet, and this brings me to another thing: From what I've seen there are two resolutions used for HD-Ready: [b]1366x768[/b] and [b]1280x720[/b]. The first resolution is what most LCD's will display when connected to the HTPC, and the second one is the actual 720p/HDReady resolution. But the odd thing is that both resolutions seem to be used quite a lot. For example, the popular Monochrome and Aeon skins use 1366x768 while the just as popular StreamedMP and Xfactor skins are based on 1280x720. So I wonder: [b]What [i]do you consider[/i] the optimal resolution for a skin?[/b] Also, please explain why. As we all know Mediaportal does a great job at upscaling so (for example) Monochrome looks great on a FullHD screen as well, but still, there obviously are some differences. Especially the difference between 1366x768 and 1280x720 remains somewhat unclear to me. I'm curious what y'all think about this.:D [/QUOTE]
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