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Good to hear that, I was going to check it after being back home.I retested the Mouse Wheel functions using Titanium
Same issues.... So this is not an issue with BlueVision.....
Good to hear that, I was going to check it after being back home.I retested the Mouse Wheel functions using Titanium
Same issues.... So this is not an issue with BlueVision.....
Corrected. I'll push the changes to GitHub.Most of the Right click popup menu's are labeled as Test
Scaling of FanArt is optimized. For video no change, but for audio full cover (with small horizontal stretch) is visible now. Changes are only on GitHub at the moment. I'll update the download files after some changes accumulate.for me the album cover isn't "zoomed in" like in ApolloOne, instead only half of the cover is visible (see screenshot)
Thanks, I can checkout the source and compile But as @emphatic said the cover has now wrong aspect ratio. I can post a screenshot, but you can see it in your screenshot already The cover shouldn't be stretched in any direction.Scaling of FanArt is optimized. For video no change, but for audio full cover (with small horizontal stretch) is visible now. Changes are only on GitHub at the moment. I'll update the download files after some changes accumulate.
But, the aspect ratio seems off in that screenshot compared to the album thumb to the left, or am I missing how it's supposed to work?
Emph
Thanks, I can checkout the source and compile But as @emphatic said the cover has now wrong aspect ratio. I can post a screenshot, but you can see it in your screenshot already The cover shouldn't be stretched in any direction.Scaling of FanArt is optimized. For video no change, but for audio full cover (with small horizontal stretch) is visible now. Changes are only on GitHub at the moment. I'll update the download files after some changes accumulate.
@ge2301 the right fanart image is included by this screen:
https://github.com/MediaPortal/Medi...ueVision/screens/SimpleShowItems.xaml#L49-L56
And this MediaItemFanart only has one single width/margin defined: https://github.com/MediaPortal/Medi.../BlueVision/screens/MediaItemFanArt.inc#L8-L9.
The solution would be the same as for the lower area, where differnt templates are chosen:
https://github.com/MediaPortal/Medi...n/BlueVision/screens/MultiDetails.inc#L24-L27
The means you should add a multibinding to size property of the fanart image, checking for an AudioAspect. If present use a square size, if not use the current one.
I don't know yet for sure, but there seems to be thumbnails prefferred during import, which are extracted from Image EXIF data. There is usually a (very small) thumb embedded, so cameras are able to browse the images quickly.do you also have a quick solution to have not a scaled thumbnail fanart for images, but higher resolution fanart?
I intentionally switched from Uniform to Fill, because the OpacityMask does not work for some reasons. The edges are always unrounded for audio covers with "uniform".If you want to use different aspect ratio images, you should use Stretch=Uniform.
<Image Grid.Column="0" Stretch="Fill" Margin="0,0,0,0"
Source="{Binding Source={StaticResource FanArtBackgroundModel}, Path=ImageSource, Converter={StaticResource FanArtImageSourceConverter}, ConverterParameter=FanArt;560;560}"
FallbackSource="{Binding Source={StaticResource FanArtBackgroundModel},Path=MediaItem}"
OpacityMask="{ThemeResource HomeTileOpacityBrush}">
</Image>