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<blockquote data-quote="da3dsoul" data-source="post: 1276858" data-attributes="member: 166402"><p>Sure, but supporting touch isn't as hard as people make it out to be. The biggest thing there is just making sure that you don't rely on actions that are impossible in a touch UI, for example hover, running the mouse into the edge of the screen (think panning in old games), or excessive click and drag operations. Since these things tend to make for bad UI design anyway, it's not hard to avoid.</p><p>I'd also like to clarify that I don't use touch. I have a touch screen, so I can test, but I get that MediaPortal is a 10-foot interface, not a tablet interface. My mention of touch screens was just because they are an example of an input type that would have issues.</p></blockquote><p></p>
[QUOTE="da3dsoul, post: 1276858, member: 166402"] Sure, but supporting touch isn't as hard as people make it out to be. The biggest thing there is just making sure that you don't rely on actions that are impossible in a touch UI, for example hover, running the mouse into the edge of the screen (think panning in old games), or excessive click and drag operations. Since these things tend to make for bad UI design anyway, it's not hard to avoid. I'd also like to clarify that I don't use touch. I have a touch screen, so I can test, but I get that MediaPortal is a 10-foot interface, not a tablet interface. My mention of touch screens was just because they are an example of an input type that would have issues. [/QUOTE]
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