MediaPortal Version: 1.0.1.0
MediaPortal Skin: Maya
Windows Version: Windows 7 x64
CPU Type: AMD 4850e
HDD: Segate 320GB
Memory: Crosair 4GB XMS PC6400
Motherboard: Gigabyte GA-MA78MG-S2H
Video Card: ATI x3200
Video Card Driver: 9.3
Sound Card: Realtek HD-Audio
Sound Card AC3: Optical out
Sound Card Driver: v2.21
1. TV Card:
1. TV Card Type:
1. TV Card Driver:
2. TV Card:
2. TV Card Type:
2. TV Card Driver:
3. TV Card:
3. TV Card Type:
3. TV Card Driver:
4. TV Card:
4. TV Card Type:
4. TV Card Driver:
MPEG2 Video Codec: FFDShow
MPEG2 Audio Codec: FFDSho
h.264 Video Codec: Cyberlink H.264/AVC Decoder
Satelite/CableTV Provider:
HTPC Case: Silverstone LC16-MR
Cooling: 5x Noctuna 80mm 10db
Power Supply: Acer 400W
Remote: Logitech diNovo Edge, iMON PAD
TV: LG 42LY95
TV - HTPC Connection: HDMI trough Onkyo 876
After redoing most of our graphics for our skin "Essence", we found out that there appears to be a bug with the "new" <border> control.
It applies during animations and we have noticed it during fade animations. It looks like the border's do not fade in but is loaded directly when the animation starts.
Edit: It works fine when using Slide instead of Fade.
This is confirmed on two different computers using RC1.
This is the code we use:
The image "gui.common.border.side.png" is a 1pixel image filled with white at 50% opacity.
Could this be the same kind of bug as with the <shadow*>?
/n4orcer
MediaPortal Skin: Maya
Windows Version: Windows 7 x64
CPU Type: AMD 4850e
HDD: Segate 320GB
Memory: Crosair 4GB XMS PC6400
Motherboard: Gigabyte GA-MA78MG-S2H
Video Card: ATI x3200
Video Card Driver: 9.3
Sound Card: Realtek HD-Audio
Sound Card AC3: Optical out
Sound Card Driver: v2.21
1. TV Card:
1. TV Card Type:
1. TV Card Driver:
2. TV Card:
2. TV Card Type:
2. TV Card Driver:
3. TV Card:
3. TV Card Type:
3. TV Card Driver:
4. TV Card:
4. TV Card Type:
4. TV Card Driver:
MPEG2 Video Codec: FFDShow
MPEG2 Audio Codec: FFDSho
h.264 Video Codec: Cyberlink H.264/AVC Decoder
Satelite/CableTV Provider:
HTPC Case: Silverstone LC16-MR
Cooling: 5x Noctuna 80mm 10db
Power Supply: Acer 400W
Remote: Logitech diNovo Edge, iMON PAD
TV: LG 42LY95
TV - HTPC Connection: HDMI trough Onkyo 876
After redoing most of our graphics for our skin "Essence", we found out that there appears to be a bug with the "new" <border> control.
It applies during animations and we have noticed it during fade animations. It looks like the border's do not fade in but is loaded directly when the animation starts.
Edit: It works fine when using Slide instead of Fade.
This is confirmed on two different computers using RC1.
This is the code we use:
Code:
<texture>gui.common.border.gradient.background.png</texture>
<border texture="gui.common.border.side.png" textureRepeat="yes" textureRotate="no" position="OutsideControl">1</border>
The image "gui.common.border.side.png" is a 1pixel image filled with white at 50% opacity.
Could this be the same kind of bug as with the <shadow*>?
/n4orcer