- Thread starter
- #21
Ok, but doesn't that problem already exist anyway?
If someone creates a light (white) Fan Art background, and uses it in a white coloured skin then there are going to be problems.
If someone creates a dark (black) Fan Art background, and uses it in a black coloured skin then there are going to be problems.
Thing is, you already have a black Fan Art developed already (that Prison Break one), it is just something people will have to realise if they change their skin design from the default one, some of those fan arts, due to the hue/colour of the image may mean the interface elements of the skin they are using look like crepe?
Of course, if we could both utilize the physical background image only and not worry about interface buttons/elements then we are close. Anything else I understand is adding a layer of complexity to the whole process...I just wondered if there might be a cross platform way to check a XML file (or something else) that was downlaoded along with the Fan Art that defined colors of buttons/text? If someone doesnt create this separate file then the default skin buttons and elements over ride it.
At the very least...
If we can agree about the positioning of onscreen elements then we are there basically. Each project can use the background images. If you look at the Prison Break example on the other page...the main focus of the background picture (their faces) is placed top left just like CenterStage.
So that can be a 'rule' for creating Fan Art...the main imagery needs to be placed top left, any main imagery (actors faces etc) can only occupy an area say 500px wide by 900px wide (as an example)...any area outside of the is just used as texture, or is liable to be hidden by the UI elements.
The extra layer of complexity could then come in the form of an XML file that defines text colour on the page, button highlight/rollover colours....which would be a nice feature, but...not entirely needed if it is too complex to apply.
If someone creates a light (white) Fan Art background, and uses it in a white coloured skin then there are going to be problems.
If someone creates a dark (black) Fan Art background, and uses it in a black coloured skin then there are going to be problems.
Thing is, you already have a black Fan Art developed already (that Prison Break one), it is just something people will have to realise if they change their skin design from the default one, some of those fan arts, due to the hue/colour of the image may mean the interface elements of the skin they are using look like crepe?
Of course, if we could both utilize the physical background image only and not worry about interface buttons/elements then we are close. Anything else I understand is adding a layer of complexity to the whole process...I just wondered if there might be a cross platform way to check a XML file (or something else) that was downlaoded along with the Fan Art that defined colors of buttons/text? If someone doesnt create this separate file then the default skin buttons and elements over ride it.
At the very least...
If we can agree about the positioning of onscreen elements then we are there basically. Each project can use the background images. If you look at the Prison Break example on the other page...the main focus of the background picture (their faces) is placed top left just like CenterStage.
So that can be a 'rule' for creating Fan Art...the main imagery needs to be placed top left, any main imagery (actors faces etc) can only occupy an area say 500px wide by 900px wide (as an example)...any area outside of the is just used as texture, or is liable to be hidden by the UI elements.
The extra layer of complexity could then come in the form of an XML file that defines text colour on the page, button highlight/rollover colours....which would be a nice feature, but...not entirely needed if it is too complex to apply.