Do we really need Packed Textures? | Page 10

Discussion in 'Improvement Suggestions' started by Swede, February 27, 2009.

  1. rtv
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    rtv Retired Team Member

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    Psssst! Don't tell the obvious ;)


     
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  3. Swede

    Swede Portal Pro

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    This ugly hack was meant for those that couldn't use MP at all. If large pictures came up on their 64MB GPU, a micro-second slower than if they somehow changed GPU to a stronger one, they didn't care. Now I'm not sure if this hack is needed anymore, at least not for me in my 128MB GPU laptop. You've done good rtv! MP doesn't feel so heavy anymore.
     
  4. Bleazle
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    Bleazle Well-Known Member

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    I agree - before changing to a 256MB card recently I had noticed that 1.0.2 run quite nicely without the hack on my 128MB card. The "ugly hack" :D was handy for a while there though and for people running older versions of MP it might still be of use...
     
  5. citizenkeys

    citizenkeys Portal Pro

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    yeah... but for those of us looking for a low-cost dedicated media center solution, buying nicer hardware can't always be the option.

    my only complaint about mediaportal's graphics are that they're way slow when mediaportal doesn't have the focus.

    and that's on a dual-core system, with 1GB of memory, with mediaportal running 'high priority'.

    i know that's by design, but there's gotta be a way to override that.

    9fps milkdrop visuals just ain't happening.
     
  6. tourettes
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    tourettes Retired Team Member

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    Yes there is, just open the Visual Studio and change the code. If I remember correctly the non-foreground FPS limit is done in MediaPortal.cs (or D3Dapp.cs).
     
  7. Swede

    Swede Portal Pro

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    Well, yes, I'm all for more settings in the advanced section. If only the default value is shown, and a good explanation to what you are setting.
     
  8. rtv
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    rtv Retired Team Member

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    Yep d3dapp.cs
    I like how MP doesn't use CPU cycles while playing Blu-Ray :)
     
  9. tourettes
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    tourettes Retired Team Member

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    That's why the Arcsoft player plugin is disabling the rendering engine all together, not just slowing down the rendering :p
     
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