home
products
contribute
download
documentation
forum
Home
Forums
New posts
Search forums
What's new
New posts
All posts
Latest activity
Members
Registered members
Current visitors
Donate
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Search titles only
By:
Menu
Log in
Register
Navigation
Install the app
Install
More options
Contact us
Close Menu
Forums
MediaPortal 1
Support
Watch / Listen Media
watch/edit Videos
Dynamic refresh rate under Windows 10 (I've an Amd video card)
Contact us
RSS
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sebastiii" data-source="post: 1153890" data-attributes="member: 60104"><p>From what i see in log : </p><p>The monitor index to do the proper refreshrate need to be change (on live) it happen also for some user. The monitorindex is changed and all should be ok and if it was that part of code, then it should always happen.</p><p></p><p>[2015-09-26 11:44:47,607] [Log ] [MPMain ] [INFO ] - RefreshRateChanger AdapterOrdinal value is 0</p><p>[2015-09-26 11:44:47,607] [Log ] [MPMain ] [DEBUG] - CycleRefreshRate: Current MonitorIndex : 0 and current deviceName : \\.\DISPLAY2</p><p>[2015-09-26 11:44:47,622] [Log ] [MPMain ] [DEBUG] - CycleRefreshRate: return new detected MonitorIndex : 1</p><p>[2015-09-26 11:44:47,622] [Log ] [MPMain ] [DEBUG] - CycleRefreshRate: New MonitorIndex : 1 based on current deviceName : \\.\DISPLAY2</p><p></p><p>I don't remember exactly why the monitorindex is not correct but it seems to be dependent to how we connect screen (for ex : DVI on first GPU output or on second and we set primary screen differently).</p><p>So MP can detect that and ajust to do the proper refresh rate.</p><p></p><p>Does the analyse of the monitorindex trigger the second screen somehow and then MP react to the detection. But still MP should stay on first start screen.</p><p></p><p>And then this setting : </p><p>[ATTACH=full]169786[/ATTACH]</p><p></p><p>Has no effect too ?</p></blockquote><p></p>
[QUOTE="Sebastiii, post: 1153890, member: 60104"] From what i see in log : The monitor index to do the proper refreshrate need to be change (on live) it happen also for some user. The monitorindex is changed and all should be ok and if it was that part of code, then it should always happen. [2015-09-26 11:44:47,607] [Log ] [MPMain ] [INFO ] - RefreshRateChanger AdapterOrdinal value is 0 [2015-09-26 11:44:47,607] [Log ] [MPMain ] [DEBUG] - CycleRefreshRate: Current MonitorIndex : 0 and current deviceName : \\.\DISPLAY2 [2015-09-26 11:44:47,622] [Log ] [MPMain ] [DEBUG] - CycleRefreshRate: return new detected MonitorIndex : 1 [2015-09-26 11:44:47,622] [Log ] [MPMain ] [DEBUG] - CycleRefreshRate: New MonitorIndex : 1 based on current deviceName : \\.\DISPLAY2 I don't remember exactly why the monitorindex is not correct but it seems to be dependent to how we connect screen (for ex : DVI on first GPU output or on second and we set primary screen differently). So MP can detect that and ajust to do the proper refresh rate. Does the analyse of the monitorindex trigger the second screen somehow and then MP react to the detection. But still MP should stay on first start screen. And then this setting : [ATTACH=full]169786[/ATTACH] Has no effect too ? [/QUOTE]
Insert quotes…
Verification
Post reply
Forums
MediaPortal 1
Support
Watch / Listen Media
watch/edit Videos
Dynamic refresh rate under Windows 10 (I've an Amd video card)
Contact us
RSS
Top
Bottom