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MediaPortal 2
Plugin Development
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Emulators
Emulators 0.13 (23/1/2024)
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<blockquote data-quote="Brownard" data-source="post: 1178174" data-attributes="member: 48291"><p>No idea, it's not something I've added <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite5" alt=":confused:" title="Confused :confused:" loading="lazy" data-shortname=":confused:" /></p><p><s>I can only assume it's the libretro core displaying it, are you able to reproduce it consistently? If so I can investigate it my end.</s></p><p></p><p><strong>Edit: </strong>It's being displayed by MP2 because your controller mapping is interfering with the default key mapping in MP2. The "end" is displayed because the same key is used to skip the player forward, MP2 is helpfully informing you that as far as it's concerned you are already at the end of the "video" (I'd never seen that dialog until now).</p><p></p><p>This highlights a current problem with the plugin, I need a way to be able to "intercept" the default key mappings, I've always used a gamepad here which only works well because MP2 doesn't currently have very good support for additional input devices. I'll need to have a think and investigate a good way of implementing it...</p></blockquote><p></p>
[QUOTE="Brownard, post: 1178174, member: 48291"] No idea, it's not something I've added :confused: [S]I can only assume it's the libretro core displaying it, are you able to reproduce it consistently? If so I can investigate it my end.[/S] [B]Edit: [/B]It's being displayed by MP2 because your controller mapping is interfering with the default key mapping in MP2. The "end" is displayed because the same key is used to skip the player forward, MP2 is helpfully informing you that as far as it's concerned you are already at the end of the "video" (I'd never seen that dialog until now). This highlights a current problem with the plugin, I need a way to be able to "intercept" the default key mappings, I've always used a gamepad here which only works well because MP2 doesn't currently have very good support for additional input devices. I'll need to have a think and investigate a good way of implementing it... [/QUOTE]
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