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MediaPortal 2
Plugin Development
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Emulators 0.13 (23/1/2024)
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<blockquote data-quote="Anthony Parry" data-source="post: 1213203" data-attributes="member: 160205"><p>Hello [USER=48291]@Brownard[/USER] </p><p></p><p>Ive attached client deug logs showing what happens when a game is started. IT doesnt generate any error log events, just a warn event as below:</p><p>[code][2017-02-21 15:26:24,152] [7851071] [LibRetroThread] [WARN ] - LibRetroDirectSound: Failed to initialise device</p><p>SharpDX.SharpDXException: HRESULT: [0x88780078], Module: [Unknown], ApiCode: [Unknown/Unknown], Message: Unknown</p><p> at SharpDX.Result.CheckError()</p><p> at SharpDX.DirectSound.DSound.Create8(Nullable`1 cGuidDeviceRef, DirectSound dS8Out, ComObject unkOuterRef)</p><p> at Emulators.LibRetro.SoundProviders.LibRetroDirectSound.InitializeDirectSound(IntPtr windowHandle, Guid audioRenderer)</p><p> at Emulators.LibRetro.SoundProviders.LibRetroDirectSound.Init(IntPtr windowHandle, Guid audioRenderer, Int32 sampleRate, Double bufferSizeSeconds)[/code]</p><p></p><p>My system puts out sound through a Display Port, all other sounds etc work fine. I did notice that when a game is played, if i return to the main menu (game still playing in background) none of the MP system sounds/effects will play. the whole of media portal is silent. I checked playback devices and volume levels from window sound controls and everything is as it should be.</p><p></p><p>Thanks</p><p></p><p>Anthony</p></blockquote><p></p>
[QUOTE="Anthony Parry, post: 1213203, member: 160205"] Hello [USER=48291]@Brownard[/USER] Ive attached client deug logs showing what happens when a game is started. IT doesnt generate any error log events, just a warn event as below: [code][2017-02-21 15:26:24,152] [7851071] [LibRetroThread] [WARN ] - LibRetroDirectSound: Failed to initialise device SharpDX.SharpDXException: HRESULT: [0x88780078], Module: [Unknown], ApiCode: [Unknown/Unknown], Message: Unknown at SharpDX.Result.CheckError() at SharpDX.DirectSound.DSound.Create8(Nullable`1 cGuidDeviceRef, DirectSound dS8Out, ComObject unkOuterRef) at Emulators.LibRetro.SoundProviders.LibRetroDirectSound.InitializeDirectSound(IntPtr windowHandle, Guid audioRenderer) at Emulators.LibRetro.SoundProviders.LibRetroDirectSound.Init(IntPtr windowHandle, Guid audioRenderer, Int32 sampleRate, Double bufferSizeSeconds)[/code] My system puts out sound through a Display Port, all other sounds etc work fine. I did notice that when a game is played, if i return to the main menu (game still playing in background) none of the MP system sounds/effects will play. the whole of media portal is silent. I checked playback devices and volume levels from window sound controls and everything is as it should be. Thanks Anthony [/QUOTE]
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