home
products
contribute
download
documentation
forum
Home
Forums
New posts
Search forums
What's new
New posts
All posts
Latest activity
Members
Registered members
Current visitors
Donate
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Search titles only
By:
Menu
Log in
Register
Navigation
Install the app
Install
More options
Contact us
Close Menu
Forums
MediaPortal 1
Support
General Support
Flickering Tv-guide and other overlays with EVR enabled
Contact us
RSS
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="tourettes" data-source="post: 259099" data-attributes="member: 10858"><p>After enabling DX debug messages there is huge flood of error & warning messages... at least the "<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite5" alt=":confused:" title="Confused :confused:" loading="lazy" data-shortname=":confused:" />tatic vertex buffer locked more than once per frame." seems to happen only in the EPG view, where the flickering is happening (on my dev PC).</p><p></p><p>[code]</p><p>[5528] Direct3D9: (WARN) :Static vertex buffer locked more than once per frame. Could have severe performance penalty if occuring frequently.</p><p></p><p>[5528] Direct3D9: (ERROR) :Error trying to lock driver surface</p><p></p><p>[5528] Direct3D9: (WARN) :Ignoring redundant SetTextureStageState. Stage: 0, State: 1 </p><p>[5528] Direct3D9: (WARN) :Ignoring redundant SetTextureStageState. Stage: 0, State: 2 </p><p>[5528] Direct3D9: (WARN) :Ignoring redundant SetTextureStageState. Stage: 0, State: 3 </p><p>[5528] Direct3D9: (WARN) :Ignoring redundant SetTextureStageState. Stage: 0, State: 4 </p><p>[5528] Direct3D9: (WARN) :Ignoring redundant SetTextureStageState. Stage: 0, State: 5 </p><p>[5528] Direct3D9: (WARN) :Ignoring redundant SetTextureStageState. Stage: 0, State: 6 </p><p>[5528] Direct3D9: (WARN) :Ignoring redundant SetSamplerState. Sampler: 0, State: 10 </p><p></p><p>[5528] Direct3D9: (WARN) :Ignoring redundant SetRenderState - 22 </p><p>[5528] Direct3D9: (WARN) :Ignoring redundant SetRenderState - 137 </p><p>[5528] Direct3D9: (WARN) :Ignoring redundant SetRenderState - 7 </p><p>[5528] Direct3D9: (WARN) :Ignoring redundant SetRenderState - 28 </p><p>[5528] Direct3D9: (WARN) :Ignoring redundant SetRenderState - 8 </p><p>[5528] Direct3D9: (WARN) :Ignoring redundant SetRenderState - 27 </p><p>[5528] Direct3D9: (WARN) :Ignoring redundant SetRenderState - 19 </p><p>[5528] Direct3D9: (WARN) :Ignoring redundant SetRenderState - 20 </p><p>[/code]</p></blockquote><p></p>
[QUOTE="tourettes, post: 259099, member: 10858"] After enabling DX debug messages there is huge flood of error & warning messages... at least the ":Static vertex buffer locked more than once per frame." seems to happen only in the EPG view, where the flickering is happening (on my dev PC). [code] [5528] Direct3D9: (WARN) :Static vertex buffer locked more than once per frame. Could have severe performance penalty if occuring frequently. [5528] Direct3D9: (ERROR) :Error trying to lock driver surface [5528] Direct3D9: (WARN) :Ignoring redundant SetTextureStageState. Stage: 0, State: 1 [5528] Direct3D9: (WARN) :Ignoring redundant SetTextureStageState. Stage: 0, State: 2 [5528] Direct3D9: (WARN) :Ignoring redundant SetTextureStageState. Stage: 0, State: 3 [5528] Direct3D9: (WARN) :Ignoring redundant SetTextureStageState. Stage: 0, State: 4 [5528] Direct3D9: (WARN) :Ignoring redundant SetTextureStageState. Stage: 0, State: 5 [5528] Direct3D9: (WARN) :Ignoring redundant SetTextureStageState. Stage: 0, State: 6 [5528] Direct3D9: (WARN) :Ignoring redundant SetSamplerState. Sampler: 0, State: 10 [5528] Direct3D9: (WARN) :Ignoring redundant SetRenderState - 22 [5528] Direct3D9: (WARN) :Ignoring redundant SetRenderState - 137 [5528] Direct3D9: (WARN) :Ignoring redundant SetRenderState - 7 [5528] Direct3D9: (WARN) :Ignoring redundant SetRenderState - 28 [5528] Direct3D9: (WARN) :Ignoring redundant SetRenderState - 8 [5528] Direct3D9: (WARN) :Ignoring redundant SetRenderState - 27 [5528] Direct3D9: (WARN) :Ignoring redundant SetRenderState - 19 [5528] Direct3D9: (WARN) :Ignoring redundant SetRenderState - 20 [/code] [/QUOTE]
Insert quotes…
Verification
Post reply
Forums
MediaPortal 1
Support
General Support
Flickering Tv-guide and other overlays with EVR enabled
Contact us
RSS
Top
Bottom