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MediaPortal 1
Support
General Support
Flickering Tv-guide and other overlays with EVR enabled
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<blockquote data-quote="tourettes" data-source="post: 259319" data-attributes="member: 10858"><p>Eabin, I think I have found some clues. This doesn't seem to be a performance issue after all. If MP GUI rendering is allowed to run at the full speed when video is playing the flickering is eliminated. As a side effect CPU usage sky rockets to the 100% To me this looks definately a timing issue but I have no clue how to fix this.</p><p></p><p>to test the change uncomment the following line in d3dapp.cs:</p><p></p><p>[code] </p><p>private void WaitForFrameClock()</p><p> {</p><p> //if (GUIGraphicsContext.Vmr9Active && GUIGraphicsContext.Vmr9FPS>1f) return;</p><p>...</p><p>[/code]</p></blockquote><p></p>
[QUOTE="tourettes, post: 259319, member: 10858"] Eabin, I think I have found some clues. This doesn't seem to be a performance issue after all. If MP GUI rendering is allowed to run at the full speed when video is playing the flickering is eliminated. As a side effect CPU usage sky rockets to the 100% To me this looks definately a timing issue but I have no clue how to fix this. to test the change uncomment the following line in d3dapp.cs: [code] private void WaitForFrameClock() { //if (GUIGraphicsContext.Vmr9Active && GUIGraphicsContext.Vmr9FPS>1f) return; ... [/code] [/QUOTE]
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MediaPortal 1
Support
General Support
Flickering Tv-guide and other overlays with EVR enabled
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