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MediaPortal 1
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Flickering Tv-guide and other overlays with EVR enabled
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<blockquote data-quote="tourettes" data-source="post: 259329" data-attributes="member: 10858"><p>Findings part II:</p><p></p><p>in fontEngine.dll :: void FontEnginePresentTextures()</p><p></p><p>[code]</p><p>for (int i=0; i < textureCount; ++i)</p><p>...</p><p> texture->pVertexBuffer->Lock( 0, 0, (void**)&pVertices, 0 ) ;</p><p> memcpy(pVertices,texture->vertices, (texture->iv)*sizeof(CUSTOMVERTEX));</p><p> texture->pVertexBuffer->Unlock();</p><p>[/code]</p><p></p><p>I guess thats where the multiple lock warning is coming from. Could someone who has actual DX side knowledge have a look into these two findings?</p><p></p><p>One pissible way tor getting a rid of the locking issue: <a href="http://msdn2.microsoft.com/en-us/library/bb147263(VS.85).aspx" target="_blank">Performance Optimizations (Direct3D 9)</a> / "Using Dynamic Vertex and Index Buffers"</p></blockquote><p></p>
[QUOTE="tourettes, post: 259329, member: 10858"] Findings part II: in fontEngine.dll :: void FontEnginePresentTextures() [code] for (int i=0; i < textureCount; ++i) ... texture->pVertexBuffer->Lock( 0, 0, (void**)&pVertices, 0 ) ; memcpy(pVertices,texture->vertices, (texture->iv)*sizeof(CUSTOMVERTEX)); texture->pVertexBuffer->Unlock(); [/code] I guess thats where the multiple lock warning is coming from. Could someone who has actual DX side knowledge have a look into these two findings? One pissible way tor getting a rid of the locking issue: [url=http://msdn2.microsoft.com/en-us/library/bb147263(VS.85).aspx]Performance Optimizations (Direct3D 9)[/url] / "Using Dynamic Vertex and Index Buffers" [/QUOTE]
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