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<blockquote data-quote="Marcus Venturi" data-source="post: 1171113" data-attributes="member: 121570"><p>There is something wrong with the audio code itself.</p><p></p><p>In VolumeHandler.cs the CreateInstance() medhod has the following statement:</p><p></p><p>if (GUIGraphicsContext.DeviceAudioConnected > 0)</p><p>{</p><p>...</p><p>}</p><p></p><p>The if-case is not entered, because GUIGraphicsContext.DeviceAudioConnected is 0 at that time.</p><p></p><p>It is initialized later (at least on my PC).</p><p></p><p>Therefore always the VolumeHandlerCustom is created, which is wrong, because I have selected the Vista/Win7 volume handler.</p><p></p><p>In the base constructor of VolumeHandler there is the same comparision that prevents the</p><p></p><p>VolumeOSD.HideOSD();</p><p></p><p>from being called. If I jump there manually, the Volume OSD is hidden on my PC.</p><p></p><p>[USER=60104]@Sebastiii[/USER] : Can you reproduce this behavior? Does this happen only on my PC?</p><p></p><p>Looks like the Scale setting in the configuration is irrelevant, always the custom volume handler is taken.</p></blockquote><p></p>
[QUOTE="Marcus Venturi, post: 1171113, member: 121570"] There is something wrong with the audio code itself. In VolumeHandler.cs the CreateInstance() medhod has the following statement: if (GUIGraphicsContext.DeviceAudioConnected > 0) { ... } The if-case is not entered, because GUIGraphicsContext.DeviceAudioConnected is 0 at that time. It is initialized later (at least on my PC). Therefore always the VolumeHandlerCustom is created, which is wrong, because I have selected the Vista/Win7 volume handler. In the base constructor of VolumeHandler there is the same comparision that prevents the VolumeOSD.HideOSD(); from being called. If I jump there manually, the Volume OSD is hidden on my PC. [USER=60104]@Sebastiii[/USER] : Can you reproduce this behavior? Does this happen only on my PC? Looks like the Scale setting in the configuration is irrelevant, always the custom volume handler is taken. [/QUOTE]
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