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<blockquote data-quote="RoChess" data-source="post: 570999" data-attributes="member: 18896"><p>You are complicating the situation, so I'll explain it one more time and then ignore any follow up questions on this issue.</p><p></p><p>MediaPortal caches PNG files in the 'thumbs' folder to speed things up == GOOD</p><p>MovingPictures stores backdrops/covers/thumbnails in this folder, as it should == GOOD</p><p>MovingPictures v0.7.5 stores these as JPG extenstion, not causing a problem, because MediaPortal only caches PNG files == GOOD</p><p></p><p>To fix a problem related to corrupted backdrops for some users it was changed into PNG extension due to technical reasons I'm not going to explain == Good at first, until it was discovered the new fix broke something that worked before. That's why this is a beta, so those problems are discovered and fixed. So that is exactly what has happened, the problem has been located, fixed and you need to be either <strong>patient</strong> for next beta, revert to an older beta, or compile daily-build yourself.</p><p></p><p>So just to be sure it wasn't clear: Issue is <strong>FIXED</strong>.</p><p></p><p>Sorry if I sound harsh, but explaining the same thing a 3rd time in a row shouldn't be needed.</p></blockquote><p></p>
[QUOTE="RoChess, post: 570999, member: 18896"] You are complicating the situation, so I'll explain it one more time and then ignore any follow up questions on this issue. MediaPortal caches PNG files in the 'thumbs' folder to speed things up == GOOD MovingPictures stores backdrops/covers/thumbnails in this folder, as it should == GOOD MovingPictures v0.7.5 stores these as JPG extenstion, not causing a problem, because MediaPortal only caches PNG files == GOOD To fix a problem related to corrupted backdrops for some users it was changed into PNG extension due to technical reasons I'm not going to explain == Good at first, until it was discovered the new fix broke something that worked before. That's why this is a beta, so those problems are discovered and fixed. So that is exactly what has happened, the problem has been located, fixed and you need to be either [b]patient[/b] for next beta, revert to an older beta, or compile daily-build yourself. So just to be sure it wasn't clear: Issue is [b]FIXED[/b]. Sorry if I sound harsh, but explaining the same thing a 3rd time in a row shouldn't be needed. [/QUOTE]
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